I think there needs to be another discussion about AI and where Construct is heading.
If you've been following AI coding it's clearly reached a point where the idea of manually writing all the code yourself (including Construct events) is a thing of the past.
So why is Construct ignoring AI and expecting people to write events manually one by one?
I've used AI with Construct. It can write TypeScript of course but its the lack of tooling such as integration with the editor, AI API's, skills, plugins, AI docs that makes it a slow and error prone process.
I ported my project to Unity and was able to make more progress on my project there than I have in years with Construct. AI writes my scripts and I can focus on game design in the editor tweaking values and setting up scenes etc.
TBH I'd rather use Construct as Unity's so big and slow but making games with Unity is now so much more enjoyable as I can make real progress.
This might be heresy but In my view the future of Construct is to ditch events altogether. Go all in on AI generated TypeScript code, hidden by default from the user, and focus the engine on game design.
After all weren't events created as a way to obfuscate code? I feel AI code is the evolution of that idea.