dop2000's Forum Posts

  • Can you explain the controls? I don't understand how you want to control the swimmer with both the mouse and S/D keys. Is this a top-down view game? Can the swimmer move in all 4 directions, or only forward?

    If you need to repeatedly press S/D keys to swim faster, then check out this demo.

  • No worries! If I may, a few other suggestions -

    Try not to place buttons too close to screen edges, on "frameless" phones people will touch them by accident.

    Also, on many Android phones the navigation bar is invoked by swiping on the bottom of the screen. You have "Poker hands order" button there, so it causes it to open/close all the time. Not a big deal, but it feels like a poor UI design.

    And in "Poker hands order", when you tap on little question marks, the text that appears is too small and difficult to read.

  • Jump thru behavior is buggy. Check the collision polygon, make sure that the platform angle is 0 degrees.

  • It is possible. Selecting a random object name is easy enough - you can put all names into an array and pick a random index, or select a random word from a string (list of objects) using tokenat and tokencount expressions.

    The inventory system is another story, the implementation greatly depends on how complex you need it to be. There are a few examples and tutorials:

    construct.net/en/tutorials/search

    howtoconstructdemos.com/comprehensive-inventory-system-c3p

  • Also, when editing almost any event/action, you can see "Find expressions" link, click it - you can browse all expressions, it's extremely useful!

  • It helps when you learn the terminology.

    Properties in Construct are called "expressions". There are system expressions (for example ViewportWidth), and also every object type has expressions (for example Sprite.width).

    Methods are called "actions". Again, there are system actions, and every object has actions.

    There are also events and conditions - system and specific to objects.

  • Right-click on project name:

  • It's not glitching, it works like it should.

    You can increase the value for the vector. The best solution is to use different values for when the player is moving towards the bullet, moving away from the bullet, and not moving.

    Also, you can temporarily disable controls.

  • DavidA13 Thanks! You can play a few levels here, it's a browser version:

    planetotron.com/Demo

  • Interesting game, took me a while to understand the strategy.

    It's impossible to find your game in Google Play, even if I type the exact name "Poker Solitaire 5/9", it still doesn't show up. I don't know if it hasn't been indexed properly yet, or maybe you need to choose a more unique name for it..

    Also, you need to add an app icon, it's a standard Construct icon at the moment :)

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  • The easy way is to add "Panel is NOT dragging" condition to event 13 and change the formula to this:

    lerp(Self.Y, clamp(Self.Y, min(-Self.Height+LayoutHeight-padding, padding), padding), 0.3)

  • Why the second event "Keyboard A is down" is nested under the firs event? You need to move it to the top level!

    Also, add that condition I posted in my previous comment to only pick the pinned box when shooting it.

  • In exported game I believe simply the relative url should work - "filename.jpg" or "/filename.jpg"

  • Which demo are you using? Mine or LaurenceBedford's?

    In the demo I posted, the scroll is limited by the size of the Panel object. You can manually place all your menu buttons on it, resize Panel to cover all buttons. Then Pin buttons to the Panel and the scroll should work correctly.

    Also, re-download the demo, I updated it a few minutes ago.

  • Yeah, same for me. Maybe post a feature request? Say, when holding Ctrl button, snap to whole numbers.

    construct3.ideas.aha.io/ideas