You can't just copy/paste events here, we are not able to read them.
You need to make a screenshot and post it as an image. Or upload your project file to a file sharing service and post the download link.
I'm guessing you didn't add delays between dialogue phrases. Try this:
Set text to "it is a beautiful day outside" Wait 1 Set text to "on days like these, poachers like you..." Wait 1.5 Set text to "should be burning in hell"
For a more advanced dialogue system, check out these links:
construct.net/en/courses/displaying-dialogue-games-36
dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx
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Where is that "else"? I can't make sense of your code..
If only one combination of checkboxes can be correct, all you need to do is this:
Submit is clicked .... is checked .... is checked (the winning combination) .... is checked Add 1 to Correct Else Add 1 to Wrong
Note, I recommend changing Submit to a button, this way you will not have to use "Trigger once" (which can cause different problems in this code).
My player still only moves in front of the tree and when he doesn’t he collides with it as it’s a solid.
Wait, your trees are solid?? Then how the player is supposed to get behind them? Does my example work if you remove Solid behavior?
If you don't want the player to collide with trees, you need to define collision polygons on the tree trunk only, and also enable/disable the Solid behavior with events, depending on player position.
Is music already playing when you open this layout? If it is, then you need to stop it! Use "If sprite not on screen -> Audio stop music tag"
Can you post a screenshot of events? Or better yet - your project file.
To convert from layer A to B:
X = CanvasToLayerX("B", LayerToCanvasX("A", x, y), LayerToCanvasY("A", x, y))
Y = CanvasToLayerY("B", LayerToCanvasX("A", x, y), LayerToCanvasY("A", x, y))
Check links in this post, there may be an easier method:
construct.net/en/forum/construct-3/how-do-i-8/bitwise-bitmasking-autotile-150445
Bro, just set horizontal alignment=center, vertical alignment=center, Hotspot=center.
If this is not what you meant and the problem is with something else, you need to give more details and post your project file.
Actually, there is an easier method with just one action:
On every tick Scroll to X: (scrollx + cos(Touch.AngleAt(0))*Touch.SpeedAt(0)*dt * 0.6) Y: (scrolly + sin(Touch.AngleAt(0))*Touch.SpeedAt(0)*dt * 0.6)
This will scroll in the opposite direction at 0.6 speed
You mean the music starts playing, even when the sprite is not on screen?
Or the music continues playing when you move to this layout from another one? In this case you need to stop the music, it won't stop itself when you switch layouts.
You mean something like this?
dropbox.com/s/8zap7yuhwdb0pcb/Farming_TileSet.capx
Try this:
C checked and E checked and Submit checked B checked -> wrong else -> correct
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Unless you are performing this on every tick, with your array size I don't think there will be any difference in performance even if you do 1000 passes.
If you need to scan every row and every cell for a certain value and repeat this until this value is no longer there, here is how you can do it: