dop2000's Forum Posts

  • Try setting "Use Worker: No" in Advanced project properties.

  • I guess it makes more sense to apply the notchfix plugin when you set the viewport fit to "Cover", instead of based on the status bar. I'll change that for the next release.

    Yes, this will be a logical solution, thanks!

  • construct-mobile-notchfix (which uses the full screen area) is only applied if you tick "Hide status bar", since it is assuming you want to use the full screen display area. You can untick that to leave the default notch handling behavior (shrinking to avoid it) instead.

    Ashley But if we untick "Hide status bar", the status bar will be visible on screens without the notch. This is not an option for many games.

    Is it possible to add a project/export setting which will allow us to choose - either to use the full screen (with hidden status bar), or the safe area only? It will be much easier than checking Platform Info expressions and programmatically re-arranging everything on the screen..

    By the way, I tested again just now, and SafeAreaInset* expressions always return 0 on my Android phone with the notch at the top.

    Also, the "Viewport fit" setting seems to do nothing. I tested both Auto and Cover values and didn't notice any difference.

    It feels like something is definitely broken with the notch detection.

  • Also, check out this demo - is this what you are after?

    howtoconstructdemos.com/a-system-of-doors-portals-to-travel-between-layouts

  • I've seen your game in the Store, it's awesome!

  • If you want to create objects in the middle of each cell, add half of the cell width:

    x=(round(Mouse.x/150)*150+75)

    y=(round(Mouse.y/150)*150+75)

  • Urmumphat LLC The same way:

    Create Sprite at x=(round(Mouse.x/20)*20), y=(round(Mouse.y/20)*20)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I don't think that an "automatic" solution exists for switching any game to dark mode. You need to implement it manually - add dark versions of backgrounds and sprites, pick good combinations of colors for text and UI objects etc.. And then either switch between light and dark mode with events, or clone all your layouts for dark mode.

  • FlagiusBaconSwagg You can do it a little easier all in one event with System Create Object By Name action.

    Repeat 3 times: System Create Object (By Name) "Sprite"&int(random(1,10))

    Note, that this code can create 2 or 3 instances of the same sprite. If you need to create 3 different sprites, it's a bit more difficult.

  • tarek2 It only cuts from the top (my game runs in portrait mode), and I only tried it on Android.

  • 1. Export to Cordova, download the zip.

    2. Unzip to an empty folder and edit files config.json and config.xml with Notepad.

    3. Remove these lines (make sure to remove the comma in JSON):

    4. Zip all the files.

    5. Open Export Manager in Construct 3, upload the updated zip and build an apk.

    I haven't tried building for iOS, but I'm guessing it'll be the same.

  • tarek2 Yeah, the problem I had with my game a few weeks ago was that I couldn't detect if the screen had a notch. Nor was I able to get the position and size of the notch. You are right saying that the notch support in C3 is very limited, it's basically not existing.

    Setting "Viewport Fit" to "Auto" or "Cover" doesn't seem to make any difference. And the "construct-mobile-notchfix" plugin that's automatically added to all exports simply ignores the notch, stretching the viewport to the entire screen, which may cause problems in many games.

    LaurenceBedford Yeah, if you remove the plugin, there will be a black area where the notch is. So the viewport will be smaller than the screen size, but at least it will not cover your graphics.

  • To convert from layer A to B:

    X = CanvasToLayerX("B", LayerToCanvasX("A", x, y), LayerToCanvasY("A", x, y))

    Y = CanvasToLayerY("B", LayerToCanvasX("A", x, y), LayerToCanvasY("A", x, y))

  • The only solution that worked for me was removing "construct-mobile-notchfix" plugin from the export. Export to Cordova, remove plugin from the config.json and config.xml, then zip and build an apk with C3.

  • You do not have permission to view this post