Looks like you enabled animation preview - see that highlighted icon on the toolbar in your screenshot.
You should always be able to close animation editor by pressing Esc button.
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Select a large area of tiles, then switch to eraser tool and you will be able to erase this area. Once you clear the entire tilemap, make several copies of it on an unused layout. Next time when you need an empty tilemap to design a new level - you will have spares.
You should also try setting Width=true and Height=true in Pin properties. Then when the body is mirrored, the pinned sprites will become mirrored too.
If you are asking about a physical gamepad controller, here is a demo:
dropbox.com/s/fpfpwv7io4v6rf1/GamepadTopViewShooter.capx
If your joystick sprites are on another layer with different parallax/scale rate, you might need to use Touch.X(layer) and Touch.Y(layer) expressions.
Check out these examples:
howtoconstructdemos.com/category/virtual-joystick
dop2000 Do you have any other addons that are great for 2D platformers? I'm obviously very noob.
dop2000
Do you have any other addons that are great for 2D platformers? I'm obviously very noob.
I have lots of demo projects, you can check them here:
howtoconstructdemos.com
Also check out this demo:
howtoconstructdemos.com/aiming-with-gamepad-analogue-stick-or-mouse-capx
There is an official Speech Recognition plugin, you can check out the template included in C3.
Note, that it will only work if speech recognition is supported on user's device.
Instead of Function.Param(0) and Function.Param(1) use the named parameters you defined - TouchX and TouchY. They can be used like normal variables inside the function.
It's an old Function object on your screenshot. You need to use the new Functions (with black icon).
construct.net/en/make-games/manuals/construct-3/project-primitives/events/functions
You can make your own z-elevation with events.
howtoconstructdemos.com/z-elevation-effect-made-with-events-allowing-to-offset-camera-position-c3p
Check examples here:
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Sorry, I don't really understand your question. Check this link, there are a few example of virtual gamepad, including double thumbsticks.