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Im making a random dungeon generator and i have multiple pre-fabricated tiles with each map segment, but i can't find a way for it to replicate the specific tilemap picked
Any way to fix it?
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Yes, you can save SourceTilemap.TilesJSON into a variable, and then use "TargetTilemap Load" action to load tiles from that variable.
I used the same method in this template:
construct.net/en/game-assets/game-templates/random-level-generator-883