I posted this link in your previous topic, did you see it?
howtoconstructdemos.com/match-letters-game
There are only 10 events with comments, easy to study.
If that's not what you are looking for, then try searching for tutorials, for example:
construct.net/en/tutorials/creating-memory-match-game-148
Use Timer behavior - start a timer for 2 seconds. While the timer is running, ignore any damage.
Or you can set a variable Invincible to true. Start a timer and on timer event reset it back to false. Add a condition "not Invincible" to all events where the player receives damage.
Develop games in your browser. Powerful, performant & highly capable.
Run the game in Debug Mode (Shift+F4) and find that sprite in the list of objects on the left. You should be able to see what's going on, perhaps it's invisible, or hidden under other objects.
Assuming the image is on a DrawingCanvas:
-> DrawingCanvas: Save image (PNG, quality 100, offset 0, 0 size 0 x 0)
-> System: Wait for previous actions to complete
-> Browser: Invoke download of DrawingCanvas.SavedImageURL with filename "image.png"
Have you tried Paster plugin? It's similar to Canvas, and as far as I remember, it works well when pasting on every tick.
Also, try moving the pasting events to the bottom of the event sheet.
By the way, I'm using Construct 2.
You should've mentioned this in the subject. Canvas in C3 works completely differently.
Check out this example
howtoconstructdemos.com/create-a-reflection-with-water-effect
That was most certainly a browser issue.
Try the same tween but without any conditions - for example, on start of layout. If that works, then the problem is not with the tween.
There isn't enough information. If you click the electron object, which behaviors does it have? (on the left properties tab)
You can also right-click it and select "Find all references" to find all events. Please post screenshots of all events responsible for electron movement and rotation.
Can you switch Construct to English and make another screenshot?
My identity is blown! (◣_◢)
You can use "For each ordered" loop.
For each Basket order by apples (descending) Spawn_point compare variable id=loopindex ... Basket set position to Spawn_point
If there are many baskets and you want to stop the loop after the third basket you can add another condition:
System compare value loopindex<3
Система -> Установить скорость игры 1
Not timeline, time scale! You set Time scale to 0 when a level is finished to pause the game. You need to change it back to 1 on start of a new level.