What is the best way to create a reflection effect in water?

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Water Sound consists of 85 seamless loops of water sounds and 5 Thunder sounds.
  • Hi guys!

    One stage of my game has a river crossing and I'm using Canvas to create the reflection. However, Canvas doesn't run smoothly, it flickers all the time. I've tried updating variations with "Every" or any other value, but to no avail.

    I've also activated "Force own texture" for the layer and left Canvas only in the canvas area instead of the entire stage.

    I'm using the following routine in Canvas:

    Does anyone know how to make Canvas reflect smoothly?

  • Check out this example

    https://howtoconstructdemos.com/create-a-reflection-with-water-effect/

    Thanks, dude. :)

    This is a great solution for a mirror, not a river or sea, as it is a large routine focused on just one object (the player character, for example).

    I actually got what I wanted, but I would like to not have the flicking in the reflection. :/

    By the way, I'm using Construct 2.

  • By the way, I'm using Construct 2.

    You should've mentioned this in the subject. Canvas in C3 works completely differently.

  • > By the way, I'm using Construct 2.

    You should've mentioned this in the subject. Canvas in C3 works completely differently.

    I managed to put almost the entire routine in C2. The problem with this example is that it is applied to each object. I don't know if it can be adapted to layers (which is what I'm currently using). As I said, my biggest problem now is flickering on the Canvas.

  • Have you tried Paster plugin? It's similar to Canvas, and as far as I remember, it works well when pasting on every tick.

    Also, try moving the pasting events to the bottom of the event sheet.

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  • Have you tried Paster plugin? It's similar to Canvas, and as far as I remember, it works well when pasting on every tick.

    Also, try moving the pasting events to the bottom of the event sheet.

    Thanks for the tip, dude. :)

    I'm trying the Paster plugin since yesterday. Soon I think I'll have some good news. ;)

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