Danwood's Forum Posts

  • Is this problem the same that forced me to do this: (?)

    There ar enaimals on the layout, one of them spawn "dung" using "spawn another object", and then dung sets it's "dry" variable to 100

    In order to avoid the game picking ALL the dung on the layout and set the variable to 100 for all, instead of only the one which is just created, i need to add another event "pick dung nearest to animal".

    When using the "create object" action, i dont need the other event, and it just picks the dung just created.

  • I've noticed this as well

  • Thanks folks, TiAm you're not a n00b anymore

  • I'll try to explain the question the best i can (sorry for the english!)

    I have Wolves and Sheeps

    Wolf LoS considers Sheep as obstacle, so he won't see behind her.

    BUT

    Wolf also attacks sheep if she is in LoS, and since she's an obstacle herself, she will never be in LoS.

    Is there a way to allow LoS obstacle to be seen by the very same LoS behaviour they're an obstacle to?

  • All those steps to get the 0.10.5 version?

    just download it from here: https://github.com/rogerwang/node-webki ... d-versions

    N00b!

  • Totally agree with ASHLEY. Oh and thanks for solving the Sine bug i reported for the next Beta, you are a boss

  • I have try the new node-webkit v0.11.1 , still not fix the problem

    Apparently it's a Chrome issue, not directly caused by node-webkit

  • but hopefully it means a fix is on the way.

    YES PLEASE, YES PLEASE, YESSS PLEEEEEEESSSSSSSSS

  • I've experienced this as well, just as you described!

  • Thanks all your answers were very explicative!

  • Can someone give me an example of a practical use for an array in a game?

  • Problem Description

    Sine behavior changes values each time you enable/disable it via events.

    Description of Capx

    Two sprites with Sine behavior which can be turned on/off by the player movement.

    Steps to Reproduce Bug

    • Step 1: move the player to the central sprite (enables sine)
    • Step 2: get away from the central sprite (disables sine)
    • Step 3: repeat Step 1 & 2

    Observed Result

    The Sine value (magnitude?) will be changed if you deactivate then activate the behavior.

    Expected Result

    Sine value should remain the same as set in the object behavior window (or events).

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 64bit

    Construct 2 Version ID

    r188 Beta

  • I'll do it later this evening when i get back home, if A0Nasser doesn't preceeds me as he did with the capx. I'll use his capx for the report since he made it

  • The value will be changed if you deactivate then activate the behavior.

    Exactly, you made if quicker than me, i was doing the same capx.

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  • Yes i was aware of that change and it must be caused by it as i wrote previously. I'm preparing a capx with a proper bug report, even though i was sure the bug was explicit.