Post screenshots of what you're working on!!

  • Wizardjam is over and my game is done!


    Really cool projects and designs, nice flow!

    Ive got a question if you dont mind.

    As I see you are focusing on games for PC (especially considering your 2.5 isometric spaceman game, "Reliquary"), I was wondering what resolution are you aiming for and designing in, in Construct 2? And what exporting format/module do you plan on releasing it in?

    It would be nice to hear from someone that is already a veteran on the Construct 2 battlefield so to speak. Of course if you dont mind sharing, thanks.

    Thanks man! Reliquary and Happy Happy Krampusnacht are both 512 x 288. I went with that mostly because it's a true 16 x 9 resolution that also made for a comfortable level of zoom. Pixel scaling is good enough these days that I wasn't too worried about it. They're exported with NW.js.


    I don't know what I'm looking at, but that's nothing a quick tutorial couldn't explain, by the looks of it. Definitely does look interesting!

  • Ech

    Your reply is much appreciated.

    Happy Happy Krampusnacht plays very well, and it works well in fullscreen mode.

    Just one more question before I leave you alone if thats ok.

    Have you ever tried exporting in higher resolutions strictly for desktop? (because as I understand exporting as your current resolution is also leaving a possibility for mobile export).

  • Solomon

    I have a prototype for a mech brawler that runs at 1080p without issue. Steady 60fps if it's performance you're wondering about.

    PM me if you have any more questions so we don't spam the thread too much. I'm happy to answer!

  • My friend Tiff's intro.

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  • [quote:2vc5glge]Just the player lobby of my browser based multiplayer project that I'm planning to release in 2016.

    Ok, I changed things up greatly within the last couple of days. I'll create a thread about this game next month.

  • Click the pics to enlarge

  • Steady work on Galaxias - including new graphics and a new area.

  • mudmask

    Love the darkness effect

  • spongehammer - thanks, it honestly came out way better than I was thinking it would... which we both know, things don't typically work out that way

  • I'm working on AsteroidX , is practically done, i added some twitter share buttons and learning how create some leaderboards.

    Main Menu



    This is a video from the last beta:

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    Hope you like it! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • How's this?

    Nasty Black Hole sucking in all those poor asteroids

    Yellow Dwarf burning gloriously.

    An elder Red Dwarf.

    Ancient Neutron Star brightening the eternal dark...

    Raging Pulsar, bursting and turning faster then the human eye can see.

  • Looks great irbis. How did you made this animations ?

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