Solomon
I have a prototype for a mech brawler that runs at 1080p without issue. Steady 60fps if it's performance you're wondering about.
PM me if you have any more questions so we don't spam the thread too much. I'm happy to answer!
My friend Tiff's intro.
[quote:2vc5glge]Just the player lobby of my browser based multiplayer project that I'm planning to release in 2016.
Ok, I changed things up greatly within the last couple of days. I'll create a thread about this game next month.
Click the pics to enlarge
Steady work on Galaxias - including new graphics and a new area.
mudmask
Love the darkness effect
spongehammer - thanks, it honestly came out way better than I was thinking it would... which we both know, things don't typically work out that way
I'm working on AsteroidX , is practically done, i added some twitter share buttons and learning how create some leaderboards.
Main Menu
Gameplay
-
This is a video from the last beta:
Hope you like it! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
How's this?
Nasty Black Hole sucking in all those poor asteroids
Yellow Dwarf burning gloriously.
An elder Red Dwarf.
Ancient Neutron Star brightening the eternal dark...
Raging Pulsar, bursting and turning faster then the human eye can see.
Looks great irbis. How did you made this animations ?
Develop games in your browser. Powerful, performant & highly capable.
Looks great irbis
Thank you Anty!! I am doing my best to make this feel and look as good as my clumsy two hands can make it.
My first game!
I started on Dec.26th, and have this as my demo level. Most of the animations are very limited at the moment (walking only has 2 frames).
You can pick up different swords, and use your shield to push back the drones! (still troubleshooting why sometimes they bounce THROUGH you).