Hi. This is the game I've made in the last 8 days for the C3 gamejam:
http://www.newgrounds.com/portal/view/694047
resdesign An example .capx would be best
Brice You have to add a condition on shooting.
(event)On Left Mouse Button Click -----------> (action)Spawn another object Bullet
(condition) "Ammo" > 0 . . . . . . . . . (action)Subtract 1 from "Ammo"
I reproduced it too.
A few days ago I've made a post about something similar (glitchy), but in my case, the player stays always on floor.
I've explained why I think this is happening in that post.
You could take a look at it:
Maybe something close to this ?
https://www.dropbox.com/s/k1w4a50ylwwqo ... .capx?dl=0
It work fine for me.
The same as the platform from the left side that is not pinned and it has the sine behavior.
I still think that the problem is with the pinning / positioning (every tick or whatever).
But only where the platform that has the solid behavior applied is pinned (or set position every tick) to the sprite that has the sine/rotate behavior applied.
https://www.dropbox.com/s/pkssvd387de5s ... .capx?dl=0
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jobel The platform on the left side that goes up and down is pinned to one sprite, not more than one, and it behaves the same.
Also, I used every tick as you said and it's the same thing, no improvements.
Update:
Hi. When I was working on my game I came across an issue and I tried to reproduce it in the example capx below.
I added a few platforms that are pinned to other sprites that are moving.
The issue is that the player, when is standing on them, is moving a few pixel up or down, depending on the platform movement. He is not standing still / fixed on the platform.
Ashley Is this caused because of c2 engine ?
File:
Open the "Platform 4 (custom controls)" from the examples folder and you will see how in the event sheet. Don't forget to set the "Default Controls" to NO, in the platform behavior properties.
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My first comment should have been way before ... on first page, I think my internet connection was the problem. Thanks for this example capx.
oosyrag an example capx will be great to see
Unfortunately I have no time to work on this tileset anymore .
Xefni Experimenting with normal map lighting.
Xefni
Experimenting with normal map lighting.
Nice ! I want to try the normal map effect for the game I am working on but I don't know how much PC resources is "eating" and how good can be implemented using C2. I will make some tests soon, too.
Maybe it will work by detecting the collision of the sprite to BboxBottom