Claudiu V's Forum Posts

  • Hi.

    I have a top-down game project that I am working on.

    The player that I am controlling has the 8dir and solid behavior and the enemies have the pathfinding behavior.

    Every few seconds enemies are spawned in the map and they all following the player.

    The issue is that the enemies are overlapping each other and I don't want that.

    I've used an action called "add obstacle" but it doesn't work, maybe I am not using it correctly.

    Anyone has any idea ? A simple way if there is ... thanks .

  • hostage The smoke effect looks great. It looks that is custom made.

    LaurenceBedford Looks nice. I like the puzzle thing ideea.

  • Hey.

    You could try something like this:

    Add a global variable called, lets say, "RandomPeriod".

    System set "RandomPeriod" to random(1,5)

    Set the sprite sine period to "RandomPeriod"

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  • NEMESIS2018 Which 3d software do you use ? Maybe you can find a plugin for it that will render a sprite sheet with your character animation .

  • Mouse On right button clicked -----------> Sprite go to Mouse X,Y position

    System pick random instance (Sprite)

  • I think you have to add one condition under " Enemies Live less or equal to 20 " , this will be:

    " Enemies Live greater or equal to 11 "

    Try this and tell us if it works .

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  • Maybe this tutorial can help you

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  • You can add the sine behavior to the background sprite. Set the movement of the sine to: "Size" , set magnitude "50" or whatever you want (you can experiment) and set the period to 240 (120x2) and see how it goes.

  • ninepixels The image link is broken, however I checked the facebook link, the art looks pretty cool ! Is this just art from your project or is in-game screenshot ? I would like to see a gif/video with this. Good job !

  • Hasuak Nice 3d characters !

  • I like your art. Keep up the good work !

  • Hi everyone. This is the game I have made for the C3 contest. I've created it in 8-10 days, and worked the most to it in the last weekend of the game jam. I thought I will not finish it in time but lastly, I did. Indeed, I would have done more levels if I had had the time. I hope you like it.

    http://www.newgrounds.com/portal/view/694047

  • Thank you AmpedRobot . I am glad you like it.

  • During the development of my game for the C3 game jam, I encountered some bugs and seen some things that I would like to be changed. I will list them here:

    1. When using tilemap, if I select a tile and click the rotate button, the collision of it doesn't rotate.

    2. When I copy a sprite that has the blend mode: additive, the new copy will automaticaly set the blend mode to normal

    3. If I want to change the size of a sprite in the Properties tab, click in the Size box and type a number, it will change only the width of that sprite instead of both width and height. Same thing happens with the Parallax, in the Layer Properties.

    4. In the Animation Editor, when I click the Resize button and I am not changing any value, when I click the Ok button the window won't close.

    Changes I would want to happen:

    1. When I select a tool in the Tilemap editor, mirror and rotate, I would like to see them highlighted (like the erase button for example) so I know the tiles are mirrored or rotated. It would be easier this way instead of verifying if the tile is on default rotate of mirroring.

    2. The active Layout is not highlighted enough, this is what I mean:

    https://www.dropbox.com/s/6my97iwqpvdh5 ... d.jpg?dl=0

    A thicker border will make it stand out more.

    I encounter a lot of errors that forced me to close my project, that's why I saved it very often. Mostly when opening images in the Animation Editor or when duplicating Layouts.