citron2010's Forum Posts

  • Sorry - I missed that example file - very helpful.

    Seems to work fine with touch (obviously no hover though).

    Toggling seems easy to solve - I'd just change the button's parameters on click.

    But I'd got my heart set on a new morphism look and don't think I can use your plugin for that as it requires multiple outer shadows and an inner shadow. Also, I'm now making good progress getting HTML/CSS looking more or less identical on iOS and Android.

    But I will keep this in mind for other projects - and good luck with your larger project.

  • This is fantastic - might be exactly what I'm looking for. I've a UI-heavy mobile project and got stuck trying to get HTML buttons looking the same on iOS as everywhere else so instead reverted to text & 9-patches.

    Some questions:

    Do you have any project files with examples?

    Does it work with touch?

    Can it handle toggling? I.e. it stays in the pressed state on pressed then back to its normal state if pressed again?

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  • You need to loop through all selected items like this:

    drive.google.com/file/d/1wTuOM6jCogq5ICDX6EiW_PA0pIclry3C/view

  • This is not the right topic then :D

    I’m just trying to find out if Steam remote play together works with Electron + this.

  • Just to confirm do you use steamworks-ffi-node, right?

    I'm just exporting from Construct using webview2

  • What I've discovered so far is that if the project's exported with the "export for Steam" option, the overlay works, but I get a black screen when trying to use remote play together. If I export without "export for steam", I can see the screen being shared, but can't play because it says "input is temporarily disabled whilst the host is busy" - it seems as if the Steam overlay is required to handle input from the guest, so I'm stuck!

  • Do you happen to know whether this works with Steam Remote Play Together? I can't get my export using C3's new "export for Steam" option working with remote play.

  • Please don't listen to ChatGPT. Refer to YouTube tutorials, documentation, or a forum post like this.

    Sorry, but ChatGPT is massively helpful working with Construct - yes, it's not perfect - its suggestion to use tiled backgrounds cost me around 15 minutes - but as I'd found no other solution, I felt it was worth investigating.

    I'm working on a new project and decided to use LLMs as much as possible and ChatGPT (and Gemini to some degree) have speeded up my workflow enormously. It's just helped me set up a file server and serve it over https using Caddy in minutes. Admittedly that wasn't Construct related, but it then helped me set up all the AJAX requests to authenticate, set request headers and make requests to upload and download text and binary files to this server from Construct - all using events. It's also helped in this project with JSON & array manipulation (two areas I know trip many Construct users (including myself) up), plus helping to resize and position objects to fit constraints, styling elements with CSS, correctly structuring and configuring 9-patches etc. etc.

  • Pretty sure you can’t - you’ll have to recreate them.

  • ChatGPT suggested temporarily disabling the Steam overlay by moving D3D11Overlay_x64.ext.dll out of the game's directory.

    Now, Steam Remote Play Together shows the game on the guest, but I still can't play because:

    "input is temporarily disabled whilst the host is busy" - but the host isn't busy

    So I made a build without the "export for Steam" option, but see the same thing.

    ChatGPT seems to suggest that the overlay is required to pass input from the guest back to the host, so I'm currently stumped.

  • It was introduced in one of the recent betas.

  • It was ChatGPT that suggested trying tiled backgrounds, but I scrapped that idea for the reasons explained above!

    It did also suggest using canvases, but warned that it might consume more memory than sprites.

    My ultimate aim is to be able to display maybe up to 50 photographs one at a time and try to avoid delays either preloading them all or the delay pulling them back from local storage when loading on demand. I'm currently doing the latter and there's a slight delay which is why I'm considering preloading just the next and previous ones whilst the current one is being displayed.

  • I'm doing this in a new project - I had some issues and documented them here:

    construct.net/en/forum/construct-3/how-do-i-8/load-multiple-textures-187961

    Might be of use?

  • Hi,

    I've exported from the latest beta with the new "export for steam" export option enabled but can't get Steam Remote Play working - just get a black screen and no sound on the guest machine. I tried a different, non-Construct game and it worked perfectly. Just wondering if anyone knows whether it's possible and if so, whether there's anything I can configure in the project or on either the host or guest machines?

    Thanks!

  • I'm having problems using tiled backgrounds.

    Firstly, there's no "resize to image" option when loading an image into the tiled background instance from a URL. I tried creating a sprite first that does have "resize to image", then setting the tiled background instance to the same size. Then I realised that setting the size of the tiled background only changes its bounding box and doesn't zoom in/out! Then I got stuck calculating the correct scale so that the image fits perfectly into the bounding box.

    But the main problem is that it takes several seconds to load everything - particularly now that I'm having to load the sprite first.

    So I think I'm going to revert to my original solution which is to only load the picture into the sprite on demand - there's small delay here (which is what I was trying to avoid by trying to load them all up front). I'm also going to try preloading the previous and next pictures whilst the current one is being viewed.