Chupup Games's Forum Posts

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  • bullet behavior is not for scrolling a background!

    Have a look at this tutorial on how to do it right:

  • Send a message to the support (the email adress you can find at bottom under 'About Scirra' -> 'Contact Us') and they will put the badge in your profile.

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  • A FOR Loop is something different than a FOREACH Loop

  • You use a for loop for this.

    Look here at loops: https://www.scirra.com/manual/124/system-conditions

    In the for loop you access your Array at x, which you iterate and y1 (fixed).

  • What you want is a tilemap and NOT a tiled background. A tiled background is 1 image that you "stretch" over your whole layout to use it as a static background (ok, it can scroll, but i don't want make it more complicated here).

    For the beginning save your tiles (rock, stone..whatever) in a 2-d Array and draw it on screen. When one tile gets destroyed you change it in the array.

    For example, you say 1 is rock:

    [1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1]

    then one rock breaks (2 is broken rock):

    [1,1,2,1,1, 1,1,1,1,1, 1,1,1,1,1]

  • Can be i am wrong but i think there is no way from inside C2. I think you could write some script on the server that extracts the text of the email and saves it so you can read it inside Construct.

  • The free version is NOT for commercial work! Go find a job, game making is not providing a stable income, only for some lucky guys that worked long and hard for it.

    But, there are free/open source options like this:

    http://www.godotengine.org

    http://phaser.io/

    http://melonjs.org/

    http://www.createjs.com/#!/Home

    P.S. Also, if you want develop serious for Android you need to test your games on many different devices (phones and tablets). If you can not afford a software for 100,- bucks, how you want buy this testing devices?

  • How you implement it? With physics? Or you wrote own collision routine? The walls are solids?

  • Have a look here (Audio Effects):

    https://www.scirra.com/manual/109/audio

    I think more HTML5 doesn't allow for now. But for short sounds you can

    provide different versions without having too big files. Put three sounds in

    one file, then chose the playing position with code. (with "Seek to")

  • Can somebody answer me, what are the best settings (visually) for a spriter project and how to prepare my assets correctly? I tried spriter in a test project, but the output ingame is not so smooth (i mean not the animation speed, the animation works very smooth), but the images are jagged or blurred. Is it better to import my images very big in spriter and scale down in C2?

  • It's like writing a novel...some people just do it with every **** pen they find on there desk, others always wait & wait for the perfect novel writing software. And in the end they wrote nothing.

  • I prefer to make my sprites with pixels.