cesisco's Forum Posts

  • zsangerous thanks for the comments, the music is not from cut the rope, it?s mine, i am a music composer), and yes the mouse icon is very similar i have to replace that icon!

    The platforms graphics are just squares (with rough edges) because this way i can use a single sprite to make a entire game, because i can stretch and squeeze without loose quality in the sprite and if i had texture and patterns i would have to use a different sprite for different widhts and lenghts, and with more 3 chapters, the game would became huge for the web.But it?s something i have to think about.

    In the next chaperts i have new mechanics and a story twist in the game(for now there is no story at all)

    To upload to Arcade i have to scale it to 800pix, maybe in a couple of days.

    Thanks i appreciate a lot your comments.

  • Thanks,40 levels(chapter1), i will add 2 more chapters with 40 each chapter, and new gameplay mechanics.

  • Check out my new game, this was supposed to be a spin off of the Original Saved by the Balls, but this game have a totally different game mechanics, and is a lot easier(at least in the beginning).Leave some comments if you like.Tks!

    SBTB:The Eraser

    edit:Hi, the new chapter(winter kisses) of "Saved by the balls: The eraser" is now online, with new game mechanics, including super jumps, and portals.The 2nd chapter is already open.

    For those who want to follow and play this game please do it at my site, i won't upload to Scrirra Arcade because i have to make several changes to behaviours and plugins, to fit Arcade requirements, and judging for the place of the game in the Arcade top, i don't think it worth the effort.

    Any comments about this chapter will be appreciated!

    Tks.

    EDIT:30-08-2012:

    Hi, my game Saved by the Balls, the eraser is now finished, with 3 chapters and 100 levels.I did some changes in several levels to improve the gameplay mechanics,and i made a small trailer as well, don?t forget to see it in HD

    This game is scirra Arcade is only a demo, if you want the whole game(3 chpters) play it at my site to take advantage of third party plugs and behaviours, and a bigger resolution

    Enjoy

    SBTB:The Eraser trailer

    SBTB:The Eraser game

  • I love Drawplus(vectorial), they have a very nice interface, they try to clone the Adobe interfaces but for some reason it's even better than adobe stuff.

  • For me firefox is the browser with best performance.

  • i think scirra should pick the theme for the next game competition with this tooll <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi, i picked up some old example from ROJOHound for something totally different and i got this.Fruit ninja slash

    It can be better if you can finetune the Heigth for different distances from touch to Touchend.

  • Is to test in your device and is in the toolbar.

    Ashley i did o lot of tests and for me the sounds only works with appmobi if they are in the "music " folder in construct, if they are in sounds folder they doesn't work at all.

  • here in my xdk, for some reason the sound only works in "test anywhere" mode. delgado did you tried that? or only test local?

  • I don't think there's a width limit at all.

    Ok, thanks.

  • Hi, anyone knows if there is a width size limit for packaged apps in Chrome store?I can't find that information anywhere.

    tks

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  • cesisco : yes, you can expect the same performance as PhoneGap (even a bit faster, since you're on desktop, and not on mobile). You can also use WebGL when the desktop build of Webkit use it, when the mobile version doesn't allows it (however, I don't know if the WebView of the Xcode project use the stock Safari build, or a custom Webkit build...)

    Thanks.

  • Hi, check my game saved by the balls in scirra arcade, the game is framerate independent, objects with physics behaviour runs independent from framerate Fluctuations, the game is almost unplayable without this.Use stepping interactions aswell to finetunning the physics in your game for a better game experience.

  • Pode , Thanks, but i can expect the same performance of PhoneGap or appmobi?tks!

  • Hi, i don't know if this was posted before, but i have read these links.

    This game company made the HTML5 game "onslauht" for chrome store and now they have the same game in apple store using this method to port the HTML5 game to iOS.I don't have a mac or xcode, could someone explain me if this a good method to port HTML5 and if it works with construct exported files?

    I've played the game "onslauht" in my iPad and it runs pretty well.

    Those links are from march 2011 posts.

    tks

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