CairoCreativeStudios's Forum Posts

  • Wow! Your artwork is outstanding! I've been waiting to be able to find a qualified artist to work with! I'll email all this to you as well, just to be sure you get it: I just recently started my website with my portfolio, but you can find some of the things I've made so far there: thelegendarychayed.weebly.com as of right now I'm designing an endless running platforming game based off the game Drill Dozer for GBA that I'm going to be releasing on Android and IOS. I use Construct 2 for my games, but I'm an experienced programmer and you can find my resume here: resume.com/chadwolfe

    I am also experienced in using the UE4 for game development, so if you can make some art for a game that could be made in that, that'd definitely make even more interested.

    And if you're interested, this is my old website, which I stopped updating quite a while ago:http://kiira.weebly.com/

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Well, by the sounds of it, you don't seem to be entirely experienced in all of this. In terms of making a good looking platformer or pixel game at all, Unreal is not really the way to go unless you want to put a lot more time into it and even the visual scripting is more difficult to comprehend than Construct 2's. Construct Classic has actually had my attention for a while, as I'm an experienced programmer. As for what you can do in Construct 2, it's practically unlimited. You can use 3D graphics, and to be honest you can do just about anything you could do in everything else. WebGL is just a web port of OpenGL, which is DirectX's rival, and is actually a lot easier for rendering graphics. Hell, get your hands on a programmer and they could even program in DirectX, though that would be a waste, DX is much slower and doesn't seem to have anything to beat OpenGL and WebGL. I would check out the possible things you can do with HTML5, as that's the programming language that Construct 2 uses.

    But, Construct 2 includes basically everything to make a game like the one you linked, it wouldn't take long to duplicate it. The designers here just chose to make games differently, they design games mostly on what they think sounds good, which is okay of course.

  • <div class="post-censorship-notice">KTML5 can only post plain text URLS when they have 300 rep. 1 URLS removed. Why?</div>

    I made this game a couple days ago, trying out Construct 2 once again: . I was using this to test out the CocoonJS export, as I've been having some issues with an app I've already designed.

  • I'm sure that by now you've probably realized that the issue lies within Jquery. Something about it makes it only be able to run when hosted on a server. Not exactly sure why, but I'm currently programming a work-around for this, mainly so that I can export from HTML5 in Construct 2 and then rewrite some lines of code to compile apps using CocoonJS. If you'd like, you can PM me and I'll tell you what my results are.

    EDIT: My bad, the cr arrays are called within the runtime script, in which case, it doesn't need Jquery at all. There just needs to be some tampering of functions within the runtime.