CairoCreativeStudios's Forum Posts

  • When you say you get outstanding performance on iOS, what kind of Apple devices are you testing on? For me its the other way around, I get excellent performance on my new Nexus 5X but on my older iPhone5 I get slower performance.

    Google software for HTML5 is better. Newer iPhone/iPad hardware is usually better. That's why.

  • klabundee I'll be adding the ability to enter another player's world in the game, but it won't really be an important part of the mechanics in the game, just something cool players can do.

    StarCS https://www.scirra.com/arcade/rpg-games ... ngine-6003 Sorry for not adding the link in this forum, I'll fix that.

  • ^_^ There's so much hype for this, I'm almost considering starting a donation pool for it and just jumping back to developing it.

  • This is available in the scirra store now. Even cheaper.

    Cool, I'll check it out

  • This is absolutely fantastic. Best star field plugin/effect yet.

  • Downloads down

  • Is a bloom shader possible? A nice bloom effect would be really awesome.

  • My daughter would kill for this, she really wants to make a pokemon style game!

    Awesome! I'm almost done with my current project, so hopefully it goes well! ^_^ I really wanna get back to this!

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  • Hey, just curious, Yann, when you created your 3D application of the polygon plugin, did you just throw in quarternians to tell it where to put vertices? I've been trying to apply it that way, but I'm getting some weird effects. (almost looks like an extra, uncreated vertice?) And the frame rate drops when each poly is drawn. Not by much though, it won't be hard for me to work around that. I'm just curious as to how you applied it.

  • Kraplanta are you saying they dropped the price of GameMaker: Studio? Last I checked, to get as many exports as C2 it costs around 700$, which is insane in comparison to C2's 100$ personal license xD.

    I agree though, leave the programming to the programmers. That's the point of engines like C2 and UE4, two engines that don't require a programmer, but still benefit from one. I personally think it's important that the ability to develop a game is easily achievable, because knowing how to program doesn't mean you know how to make a good game .

  • And not meaning to spam, but I'd like to add to the thing I said about UE4 and say it's not good for 2D games. It's rendering code is overkill for a 2d game.

  • LongBen kind of off topic, but create a new layer and set its paralex rate to 0. next time though, ask those questions in the "How Do I" forum

  • I think you may have been mistaken as Unreal Engine 4 uses C++ source code.

    O.o Yeah, the source itself is C++. Pretty much every engines source is C++. You can tell just by looking at C2 that is was probably developed with C++ inside Visual Studio, just as much as you can see it in UE4.

    I meant that the game programming is optionally visual programming. It's called Blueprints and is just as, if not more, useful and easy as Construct 2's programming interface. You should try it out if you haven't.

  • KnivetonStudios is right. Though, honestly, if you don't have much programming experience, you will have an easier time using Unreal Engine 4, which uses a drag and drop programming interface like Construct 2. It's also free and open source, so it's affordable xD.

    Kraplanta if you get some UE4 experience under your belt you could always call me up! Check out my quite small artist portfolio: http://opengameart.org/users/the-chayed-kiira

  • If it doesn't already exist, I'll be making a tutorial later on making map sections that will only load when you're close to them. They'll be stored in local storage, without using RAM. This would allow you to make unlimited sizing of the game without dropping any information.