Big Wave Games's Forum Posts

  • Great, thanks for the link Wulfy, plenty more to learn I'm sure!

  • Hi all,

    Just working on a top down game with a layout of 3840x2160. I just want to know the best practice of placing sprites on the map like traps/enemies etc.

    Do I:

    A) Place sprites on map as not visible and event of is on screen set visible?

    B) Place sprites off layout visible and event of overlapping an invisible trigger sprite move sprite to x,y?

    C) As B) but invisible and event of overlapping an invisible trigger sprite move sprite to x,y and make visible?

    D) Some other method?

    Thanks for any help!

    Alex

  • OK great thanks tarek2. Still getting used to c3. Think I put them on same layer in c2 as was restricted to number of layers. Thanks again 😀

  • Hi kossglobal,

    I've created a c3p that replicates the issue on onedrive.

    https://1drv.ms/u/s!AuK9l4B5C4bGiWVAZy27lOm5fI0o

    As you can see I've created 2 tilemaps that use 64x64 tiles.

    I added some of tilemap 1 to layout first.

    I then added some of tilemap 2 to layout.

    Went back and added another tile from tilemap 1 ok.

    Now I can't add anymore of tilemap 2 or delete any of it.

    Thanks

  • Hi all,

    Not sure if anyone else has had this problem when using multiple tilemaps on one layout.

    Never had a problem on construct 2 but on construct 3 when I've switched between tilemaps, selecting tiles with the draw tile button clicked, nothing shows up on the layout and I also can't delete tiles.

    I've made sure the background layer is selected.

    Am I missing something?

    Should I only use 1 tilemap per layout?

    If so is there a pixel size limit to a tilemap like with sprite size limit?

    Thanks

    Alex

  • Hey all,

    This is my first attempt at making a game, it's aimed at kids and just a demo level, I've got loads more ideas for other levels.

    Any feedback is very welcome!

    I built this originally in Construct 2 and have just signed up to Construct 3.

    I imported the game and tried the C3 runtime but it wouldn't upload to the arcade until I switched back to C2 runtime

    https://www.scirra.com/arcade/puzzle-games/buas-escape-35566

  • Hi there, got a problem whilst trying to complete game description on scirra arcade, keeps coming up with the attached :0(

  • Hi all,

    I'm hoping this is straight forward.

    I have a sprite moving up the screen.

    I have it set so when key is pressed the sprite moves left & right at angle.

    keyboard-right arrow is down-sprite-move 1.5 pixels at angle 0

    keyboard-left arrow is down-sprite-move 1.5 pixels at angle 180

    I'd like to make it so the longer the key is held down, the more the angle increases.

    Hope that makes sense.

    Thanks

  • Fantastic, thanks dop2000 :0)

  • Hi all,

    I'm working on a top down game and I'm having trouble working out how to make a block that is pushable in all directions by the player.

    I've tried adding physics to the block with world gravity set to 0 at the start of the layout but don't know what setting to use.

    There's plenty of tutorials on platform games but nothing on top down.

    Thanks

    Alex

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  • Thanks oosyrag, will give it a go

  • Hi all,

    Hoping there's an easy way to do this.

    I have a top down game where the player has to jump over some objects at the correct time.

    How can I trigger collisions with this? as the object has collisions on and they collide with it even if they jump.

    Thanks for any help

    Alex

  • Hi all,

    I'm making a top down game and want the player to slow down when overlapping another sprite (grass)

    I've tried various events like Player Sprite-is overlapping grass sprite-player sprite-set customMovement Overall speed to 2

    But it doesn't seem to work.

    Collisions are detected if Grass sprite is set to solid, can I change the solid behaviour in events?

    Hope you can help

    Thanks

    Alex

  • Great thanks plinkie :0)

  • Hi all,

    Sure this is simple but I'm stuck!

    My player sprite has custom movement with 3 directions using arrow keys.

    I have collisions enabled but player just walks straight through invisible wall set as solid.

    The collision is registered when using 8direction.

    I'm thinking you have to set an event and have tried sprite-collision enabled action:sprite 3 (wall) enabled.

    Still not working.

    Hope you can help

    Alex