Big Wave Games's Forum Posts

  • Hi Laserwolve,

    I'm working on an isometric game with 8 direction control. I found it so much easier to create everything in blender and render out in isometric view, also allows for a future 3d version when I feel brave enough to tackle unity/unreal!

  • Hi all, currently working on a game that needs some animation done.

    I've imported some basic animations using my character in mixamo (walk/run/idle) but need someone who can edit/create a few more actions. I understand the basics but don't have time to fully learn animation as it looks way too complicated!

    Please let me know if you can help and we can discuss what's needed and payment.

    Cheers

    Alex

  • Yeah I suppose if you're just a hobbyist mucking around it doesn't really matter but when you're investing time and money in a project (hopefully for future income) then it becomes a bit more of a worry hey.

  • Hi all, just had a thought the other day and wanted to know what would happen.

    I know that construct 3 runs as a subscription model and we are tied to an internet connection to continue using construct (annoying when I'm very remote) but what if (god forbid) something happened to either the servers that we check in with when opening construct or Ash and the team/scirra?

    Would that be it? 3 years of my life out the window?

    I suppose I'd still have all the graphics but the code would be gone.

    Correct me if I'm wrong but doesn't construct 2, unity, unreal, Godot etc all still work as stand alone and would carry on working?

    Thanks

  • Hi there, I'm looking for someone to work on character animations in blender. I'm still learning and it's taking me ages to work it out! I've got basic animations (mixamo) working with my character but still need more.

    Thanks Alex

  • Hi, can't you just make it as a sprite animation in Photoshop, decrease/increase the frame number?

  • Nice one! Currently working on the demo for my big game but would be good to have a break from it and challenge myself with something different. 👍

  • Thanks dop2000

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  • Hi there, you're a little further along than me, I'm also developing a word game and will need the same when I've finally finished it. I hadn't heard of playfab before but this tutorial looks interesting:

    https://www.construct.net/en/tutorials/add-playfab-cloud-storage-2479

    Isn't there a Google leaderboard thing? as the player would already have an account/password and save them hassle signing up for yet more spam.

    Anyway interested in how you get on, good luck

  • Hi all,

    I'm new to arrays and experimenting using one with a word game. (maybe not how I should be using it)

    I've used CSVtoArray addon.

    It's nearly 8000 values and works fine when using array-containsvalue event but I just don't understand why when I set the array height to 1 it shows as 4 in the inspector.

    It adds 0,0,0 to the end of each value.

    I'd imagine this uses more memory and obviously want to keep it to minimum.

    Any help appreciated

    Thanks

  • Hi there, I'm currently working on an isometric game, took me a while to figure out using tilemaps with it. I basically create the "always behind" game layout (floors and walls) in Photoshop using a isometric grid image as a background and turning on "show grid" set at 64px with 32px intervals.

    Then the tricky bit which takes a lot of trial and error is selecting a vertical slice say 128px wide that can repeat. It's probably best if I send you examples but I'm away from my laptop at the mo. Feel free to message.

  • Lovely work

    Just wondering why the game is fee with no ads on mobile but on Steam you are charging?

    Keep up the good work!

  • Big Wave Games

    Well why don't you try using 3D objects for your scenes? That would certainly make life easier for you especially with all the Z-ordering. I don't know what it would do with performance though.

    I'm not particularly fan of 'Point n click' though, more of a 'direct action' person. So I guess I'm probably not your target audience.

    Anyway yeah I really imagined he was going to take the subway to work, with all the boring and frustrating daily 9-5 stuff going on. Like a groundhog day until one day he gets 'PC load letter'(again) and explodes in anger haha.

    Are you creating everything yourself? Like the graphics? Because yeah.. walking animations are HARD to make! Even top-down ones.. it's always the leg movement!

    Yeah I dabbled a bit with 3d but found it quite hard and too new to find answers to problems on here.

    Yeah doing all the graphics myself, character animation is definitely tough! Getting there though 😁

  • Big Wave Games

    Looks nice. You've added in many details I see. Like the escalator moving in the back, even though few people would notice it it's still there.

    What I recommend most is to keep the scope of the game small! It's really tempting to put in all kinds of awesomeness and details. If that doesn't work, post about the awesomeness because positive comments can keep you going. Not always in the long run though. So yeah.. either make the game short and with lots of awesomeness and details or strip/cut those and make a longer game.

    I'm like you, also very tempted to start new projects, ahh man so many awesome ideas I have. I'm sure you've got the same thing going. Still though, you mention 'end of the year', man, I can't work on a game longer than one month! I'd be fed up with it!

    Anyway I like the style. I really like isometric games anyhow. Is the game about the rat race? And will he go bananas after the printer gives another 'PC load letter' message in his office (look up the reference and you may just get many new ideas for your game if I got the subject correctly)?

    I was really hoping the video would be longer, oh well, until next time I guess!

    Hey man thanks, yeah I got a bit carried away with graphics, isometric is pretty time consuming, managed to make most of it with a tilemap now so runs much smoother, should be able to build other levels in the full game a bit quicker.

    Yeah I'm definitely trying to not make the demo too big, I'm now focusing on making the gameplay fun and also the controls easy.

    Basically the concept is the underground is overrun with rats and you have to escape, it'll have point and click elements and also the action of splatting rats! I like your idea about the rat race though!

    I'll put up a longer video soon with some splatting!