awg7's Forum Posts

  • 9 posts
  • Hi everyone,

    I'd like to ask if anyone else has noticed a change in the Mobile Advert plugin behavior on Android after Construct r485.

    In my projects, I preload the banner by creating it with **"Show = No"**, then display it later with the **"Show Banner"** action.

    This workflow has always worked correctly until r485.

    However, starting with r486 (and still in r495 Stable), the banner is displayed automatically as soon as it finishes loading, even though it was created with **"Show = No"**.

    I tested this on:

    - Two different Android devices.

    - Two different Construct projects.

    - Android Studio (Cordova) export.

    Everything behaves as expected in r485, but not in newer versions.

    Has anyone else experienced the same behavior?

    If so, did you find a workaround or is there a new recommended workflow for preloading banners?

    Thanks!

  • Hi everyone,

    I'm trying to figure out if this is only happening to me or if anyone else has noticed the same behavior.

    Since Construct r486 (and still in r495 Stable), my Mobile Advert banners are automatically displayed on Android even though I create them with **"Show = No"**.

    Expected behavior:

    - Create Banner (Show = No)

    - Banner preloads in the background.

    - Banner stays hidden until I call **"Show Banner"**.

    Actual behavior:

    - As soon as the banner finishes loading, it becomes visible automatically, even though "Show = No" was selected.

    I tested this:

    - Construct r485 Stable → Works correctly.

    - Construct r495 Stable → Banner appears automatically.

    - Android Studio (Cordova) export.

    - Two different Android devices.

    - Two different projects.

    While investigating the generated Android project, I noticed that changing:

    ```java

    private boolean hidden = false;

    to:

    private boolean hidden = true;

    makes everything work as expected again. The banner preloads correctly and only appears after calling "Show Banner".

    Has anyone else experienced this on recent Construct versions?

    I'd like to know if this is a regression in the Mobile Advert plugin before reporting it as a bug.

    Thanks!

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  • hello, I also have the same problem, the updates made after the r344.2 version caused several bugs in my ready-made games and also in the game that I've been developing since the beginning of the year. Ex: enemies patrolling and locked to the wall, traps not responding to event commands, etc. I know of another DEV who is having the same issue. Because of that I'm having to transfer the games to the stable version r344.2 and it's giving me a lot of work. I hope they fix this.

  • I have a condition that says when X object collides with X solid (wall/door) to trigger X actions. It would seem that this latest update has affected how objects collide with solids. It has completely broken my game I've spent months on. Is anyone else experiencing this?

  • As you can see in the image, as soon as we rotate the screen, this happens. Remembering again that it only happens on the Iphone X and probably should happen on similar models as well.

  • Hello friends!

    I am developing a game in portrait mode with the resolution (720x1280) on C3, however when exporting it to html5 and testing on Iphone X when I turn to landscape mode it is all broken. Has anyone ever experienced this?

  • woll, it worked my friend !! I've been with this problem for 2 weeks, I can't thank you, thank you very much !!!!

  • I'm trying to install the GD( Game distribution) sdk plugin in my new game made in construct 3, but as soon as I do the installation the game doesn't work anymore! it seems that it blocks the execution, I made all the configurations according to the guidelines of the GD website, but without success, I sent several emails and nobody answers me !! anyone else with this problem?

  • 9 posts