According to the documentation, "smart size" is the best option for banners. But it means that the banner height can be either 32, 50 or 90 pixels. How do I kno...
According to the documentation, smart portrait banner height can be 32/50/90. However, I allocated 150px space for the banner, and it's still not enough - looks...
In my game i've released, I tried putting ads on it (they worked fine in test mode), but when they should load real ads the ads nver load. I looked at the instu...
I am beginner and trying to implement admob with the built-in Construct 3 MobileAdvert plugin. I have followed several videos and examples in this forum and sti...
When I show a banner with mobile advert, I try to close it and another banner appears so I can comment on the ad that I have closed. But this message doesn't c...
The goal/problem is this: I need free space around the game (top, right, bottom and left) to display banner ads and/or a navigation bar. Unfortunately, these el...
I'm writing to inquire about the possibility of adding support for adaptive banners in the MobileAdvert extension. As you know, Smart Banners are now deprecated...
I managed to add intersitial and reward ads correctly but I am having problems about banner ads. I select standart for banner because as far as I know smart ads...
There are many options to show banner ads;Smart,stantard,large,small etc. I chose standart banner which works with the test id given by Google for standart ads....
I don't see any banner or interstitial ads in the app. I don't know what could be the problem. Where can I check? I checked, everything is fine, ad account is r...