Closing, please report issues with the SCML plugin to Brashmonkey.
Closing, please note:
Develop games in your browser. Powerful, performant & highly capable.
juanramirez - that appears to be a different bug, unrelated to this post. Please post a new bug report following all the guidelines otherwise we cannot help.
Can't reproduced, followed the steps to reproduce and it worked correctly. Closing, please post a new report with working reproduction steps if you think there is still a problem.
Closing, the .capx is working correctly. Your "expected result" is what's wrong!
Closed as not a bug.
The runtime does not call that method twice. The console log you have posted does not prove it has been called twice, either. I don't know where, when or why THREE logs to the console, but it could be doing it twice itself for some reason.
Post it as a bug report following all the guidelines.
That's fixed in the next build as well, the Browser object 'Open URL in new window' will work in Crosswalk and open the default browser app.
The Intel XDK object does absolutely nothing in Crosswalk. It's actually designed for the Intel AGI (formerly directCanvas). I've renamed it in the next build to avoid confusion.
GameThirsty - probably not - you should aim to make a web app that runs in Safari (and can be added to the home screen to look like an app) as a better workaround if you need DOM features.
You can load scripts at runtime by inserting a script tag to the page.
Captain - oh, I was talking about rendering at a fixed smaller size then stretching up (which is what low quality fullscreen mode does). Rendering an entire layout would be incredibly slow and wasteful, and downscaling can look ugly.
Yes, use the Ejecta plugin.
Most DOM features will likely never be supported in Ejecta though.
Is it blocked by CORS? Have you set up Access-Control-Allow-Origin as described by the AJAX manual entry?