I have ran into a snag using Crosswalk, whenever I use a textbox object in my app, and export it to Crosswalk, the app tends to scroll if I try touching the textbox and swipe my finger up, it makes my app all funky, it scrolls the ENTIRE canvas.
(it also does this in Chrome for Android as well, not limited to Crosswalk)
Here is the screenshots in action, the first screenshot is just the normal app before I touch the textbox object, the second screenshot shows the textbox object after I touched and swipe my finger up. Why does it do this?
Ashley, maybe you know?
I wonder if that is caused by one particular thing, I think that by default, C2 games are handling the fact that they can be swiped like that in case fullscreen is not supported, not sure though.
(also, since the textbox is not part of the canvas, it goes back to normal browser controls I would say)
Aphrodite, I tried searching this issue before, it is kind of weird that no one else had caught this. It is unacceptable, because it (to me) frays the quality of the app .
Develop games in your browser. Powerful, performant & highly capable.
Post it as a bug report following all the guidelines.
I think its because of the on screen keyboard.
I overcomed a similar issue (with swiping inside an iframe)
by adding a css rule