Ashley's Forum Posts

  • It's not a current priority, and it has been reported a couple of times before (I think there are some duplicate issues going back in the bugs forum). It's a bit tricky really because it's not just scrolling, it's also getting it to display the same when layer scaling and rotation are applied, which significantly complicates the calculations used in some of the shaders, and that's not necessarily a simple problem to solve.

  • I don't see any indication the XDK supports the particular syntax that we use. According to this they support a separate intelxdk:version attribute for that. So the next build puts the version in that attribute if one is specified.

  • Should be fixed in the next build.

  • Thanks, should be fixed in the next build.

  • Closing, there is no evidence this is a C2 bug and not just a mistake in your own events. As per the guidelines please ensure all .capx files attached to bug reports are absolutely minimal. They should be made from a new project using the fewest events and objects possible to prove the issue is not your own mistake.

  • Closing, please follow the bug report guidelines, we do not investigate any issues which ignore the guidelines.

  • Closing, no .capx attached, plus even if a .capx is attached with a file missing there is nothing we can do other than try to put the file back: to fix the problem, we need to know how the file went missing in the first place. I don't think differences in the C2 version would explain that.

  • Fixed for next build. (It reads the initial state again when setting active.)

  • Closing as by design. I'm not sure how the engine ought to handle a trigger that says "On not colliding with a sprite" anyway. I think what you're after is just the first tick of an inverted 'is overlapping' condition.

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  • Please do not post license issues as bugs; you will need to contact Steam about this, since the Steam version of Construct 2 asks Steam for the licensing information and the service is run by Valve, so we can't offer any help with that.

  • Construct 2 is working correctly, the problem is your own comparisons. -135 degrees is mathematically identical to +225 degrees, so both answers are equally correct. The problem is you are making linear comparisons that are not aware of the cyclical property of angles. You are expecting only one of the possible set of correct answers.

    Use the Sprite object's angle conditions instead, which are cycle-aware - for example "is within 90 degrees of 0 degrees" will match anything in the -90 to +90 degree range, or +270 to +90, or +270 to +450, etc. since they are all mathematically identical ranges and the math used in the condition is cycle-aware. Funnily enough this exact issue came up on the forums recently and I realise not everyone uses the Sprite object for this type of thing so the next beta should have those features as system conditions as well.

  • Construct 2 automatically pauses games when they go in to the background, so you don't need to do this yourself.

  • We simply don't have the time to go through and specify in detail something that regularly changes and would be useful to only a few people. Hopefully the format is fairly self-explanatory, if you have any specific questions then you can ask on the forum.

  • You shouldn't do that, because there's no reason to assume performance correlates with the OS version. You should adapt the display based on the actual performance, not the software installed.

  • Reverse-engineering projects from zips is deliberately made to be as difficult as possible, since if it's possible then people can steal published projects. You should keep backups.