Ashley's Forum Posts

  • Well I don't see how you'd even accomplish it with a class or method? You basically just want a boolean for "was true last time". Also in many programming languages you'd actually explicitly fire an event when something happens and allow callers to register for that event, instead of testing a condition regularly and triggering something when the state changes. It's a case of where typical C2 style is different to traditional programming.

    In C2's case, it stores a separate boolean per condition, since each condition needs to track its state independently. Actually the specific C2 implementation is based on tick counts, but if you're just learning to program, that's not really important.

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  • Reopening to investigate issue happening when zoom is altered upon the layout loading.

  • Have you tried the latest C2 beta? Chrome on Android has a video bug which we worked around recently.

  • It basically means "Is true this time and was false last time", or in other words, "is the first time this is true".

  • If Chrome is the same then node-webkit is working properly and it's a Chrome issue... I would guess it's the same as this: https://code.google.com/p/chromium/issues/detail?id=422000

    They already patched it and I saw it working great in Canary, but then they reverted the patch for some reason, but hopefully it means a fix is on the way.

    AFAIK it's limited to Windows - does the jank still happen on Mac or Linux?

  • Going backwards isn't in general a solution. I need to know more details about this again. I know it's like this thread all over again but it's simply essential to know things like: is it the same as what happens in Chrome? (That's the difference between filing a bug with Google or with the node-webkit devs) - does it happen with all games? - does it happen on all hardware? - etc etc...

  • Try reporting the issue to Intel, since they develop the XDK.

  • I think it's baked in to the Android OS. Android 5 apparently has better audio support so perhaps it's better there.

  • According to measurements we've seen on the signalling server as well as from other sources, the number of users with connection issues is around 10%. So it's a minority, not everyone. Also the problems only tend to occur crossing those network boundaries: games inside the network (e.g. all players within the office/uni network) should still work.

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  • I think it should be fine, providing you basically are only adding, not changing or removing the old content. Then after your update to add a new section, loading an existing savegame is basically the same as loading it in the old game then simply proceeding to a new section.

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  • You need to make sure there isn't NAT or some kind of networking configuration that blocks peer-to-peer connections. Such setups are actually pretty common, especially in offices (and large-scale networks like a uni campus wouldn't surprise me either). There's more information about this in general in Multiplayer tutorial 1.