Ashley's Forum Posts

  • It was working OK with the alternate enable/disable platform behavior for me, the only reason it looked bad was the parallax background. Note that game animation you posted uses a fixed background, presumably to avoid the same problem of making scroll aliasing obvious. I don't recall many retro games using an approach like that, unless it's like Sonic where the background is scrolling relatively slowly (and at a variable rate) which makes the effect less noticable.

    I'm pretty sure Construct 2 has all the tools you need to do this, it's just difficult to make the right game design choices. If you are deliberately making scrolling low-resolution, something like parallax is going to suddenly make scroll aliasing very obvious, and it's made worse when you blow it up on to modern HD/2K/4K screens, whereas retro games were on an SD screen at best.

  • This report is about list boxes. What does "TextBox" have to do with it? Or did I miss something?

    The problem is that the Android OS does not support this, not that Construct 2 or HTML5 or browsers don't support it.

  • No way - form controls in canvas is not going to happen. You have no idea how much work actually goes in to a normal form control: support for every language in the world, support for every keyboard type and input method, focus, tab indexing, spell check, writing direction, clipboard, undo/redo, accessibility (e.g. ability for screen readers to find and read out contents), system-style appearance, etc. So you're asking for all of that to be reimplemented, bug-free and well-tested as the browser/OS equivalents, for what? To make a less recognisable and less usable text input? Or so you can partially obscure it with a sprite? Why would you want to do that anyway?

    Besides, you can do a lot to style the text box already with the "set CSS style" action, which already supports a lot of what that "Advanced Textbox" plugin says it can do. For example set CSS "background" to "transparent" and you have a transparent background. Set "border" to "2px solid green" and you have a 2px green border. Set "border" to "none" and then it has no border at all. Combine that with a transparent background, then put something like a 9-patch under it, and then you have the best of both worlds - a completely custom appearance with a fully-featured browser-grade input control.

  • Read the bug report guidelines, then post a new report following them as closely as possible. Your post was completely useless and is impossible to do anything about. That's why we have the guidelines. If you just want general help using the feature, try posting in the "How do I" forum.

  • Closing, see the bug report guidelines.

  • It should work if you use normal brackets. No need for square brackets there.

  • They now follow Chrome releases very closely and they end up doing releases every few days sometimes. This creates quite a lot of work to keep up, and generally the only update is some security patches made to the Chrome stable channel, which isn't really relevant to games. So I was intending to just update whenever a new Chrome stable version was out, e.g. 49 -> 50.

  • I can reproduce, but the fact it works in other browsers points to it being a Firefox bug, and the audio rendering happens in the browser and not C2 code. So I think you should report this directly to Mozilla. Remember to be as specific as possible when you make reports: "buggy sound" doesn't mean much, I heard intermittent sound which kept cutting out, and I assume this is what you are referring to.

  • .capx file uses third party addons ("Notifications"), so closing. Please see the bug report guidelines.

  • Should be fixed in the next build, thanks.

  • I just tried it for another bug report (https://www.scirra.com/forum/pubcenter-banner-size-problem-and-missing-win10-images_t171515) and it was working fine - it showed the banner OK (I saw this: https://dl.dropboxusercontent.com/u/15217362/pubcenter.png). Are you sure you have Visual Studio and the ad SDK updated to the latest versions, and using the correct IDs from pubCenter?

  • It looks like it's working here. Here's what I see: https://dl.dropboxusercontent.com/u/15217362/pubcenter.png

    Looks like the right size banner in the right place, with placeholder content.

    Besides, neither C2 nor Visual Studio controls the content of the banners - that comes from the pubCenter network. So I think if you have a problem with banner content, you should get in touch with pubCenter about it.

  • You need to add the Browser object to your game and handle the "on back button" trigger, otherwise it leaves the OS to do the default action. Closing as your .capx is working correctly. Please file a new issue if you still have trouble when using the Browser object's "on back button" trigger.

  • This could well be another case of the iOS bug where audio cuts out if the sample rate changes (https://bugs.webkit.org/show_bug.cgi?id=154538). It should be fixed in the next version of iOS.

    Also we can't fix bugs from descriptions like "the game becomes buggy", we need specifics as per the bug report guidelines.

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  • .capx link returns 404 so closing. Also I am pretty sure this is working - I've built apps with the XDK very recently which were playing audio just fine.