Ashley's Forum Posts

  • There's also the ability to export sprites, animations, audio etc. so you can easily get your work back out of a large project, even without a subscription.

  • We've had over 200 bug reports in the space of about a week, so I'm really not worried that we're not finding enough bugs. In fact, I'd rather not have more bug reports at this point!

    We are also doing private testing of the full version which is helping iron out bugs, and the Newgrounds jam is intended to flush out any last ones that slipped through the net.

  • But I think there is another way of using the free version other than that. Use it to make Construct 3 known to the world. Almost everybody knows Unity and there is a good reason for that.

    That banner at the start of every game that was made for free.

    I think you missed the fact that the Construct 2 free edition has already been doing this for quite a while now.

  • The caching is actually done locally by the game using a service worker. (This is the same is it is done now in C2.) It does cache-busting when updating to bypass any server settings, so the server configuration probably doesn't affect anything.

  • Which tags do you want to be able to change specifically?

  • It's by design. The browser input field context menus provide features that C3 cannot replace, such as paste, spellcheck, writing direction and extra features in other languages, which is particularly important when we get in to translating C3.

  • Exactly what I thought Those APIs need to be available for Construct 2's battery saving features to work.

  • blackhornet - you need to lowercase the plugin ID in the language file:

    [quote:3q0g1ueu]"mypluginid" should be the lowercase plugin ID. Note if your plugin ID contains any uppercase characters, they should be lowercased for this key in the language file.

  • Each update needs to separately save for use offline. But you only need to wait for that message once per version.

  • I'm glad you're happy about the direction!

    Ashley , If this is the route you are taking, I'd love for you to take this opportunity before you begin getting too deep into developing the runtime, to ask the forum/paid users/professional users/random homeless person from London/forum section for subscribers, for their opinions/ideas that they feel would aid them in creating a large or 'busy' game (Busy, as in, lots of stuff going on onscreen).

    We're launching a feature suggestion system tomorrow.

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  • Make sure you wait for the "ready to work offline" notification in the editor while online, before you try to go offline.

  • That means you defined a category ID "custom" in aces.json, but didn't create a language string for it.

  • Make sure the language file is filled out properly. [???] is what you get when a string was looked up in the language file but it was missing.

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    I guess one big question I have, since it's been brought up about C2 losing support

    To be clear, Construct 2 is not losing support.

    [quote:35zb2zfl]will plugins for C3 also work for C2

    No.

    [quote:35zb2zfl]will old plugins for C2 work for it when it goes to the option of using the C3 runtime like I read in the blog? I read the blog post that you guys were going to basically make C2 and C3 interchangeable in how they run their games, but I was still unclear on how plugins would work. Maybe you covered it and I'm just tired and need it spelled out in black and white.

    Yes, we covered it here.

    • Post link icon

    Sorry Ashley if I misrepresented it but I was sure the first time I read that blog it said you were going to let C2 sunset?

    Just to be clear to any users who may be worried about this, we are going to continue to maintain Construct 2 for the foreseeable future much as we have been doing over the past year, as we have repeatedly said in all our posts recently. Please ignore any statements to the contrary, especially if they don't link to the source, which is obviously really easy to do on the web.