The reason not a lot people are using it is because it's not mature enough.
Actually, I think it's because the nature of networking is just hard. You have to be able to think about multiple clients all running on a slightly different time delay and all interacting with each other. I think the fundamental problem is that asking people who use a non-programming tool to make the jump to such a difficult technical feature is too much to ask for many users.
[quote:3k5hoqpb]I understand that you can see the activity of people connecting to your signaling server and it might not be too much.
But i'm 100% sure that a lot more people would give it a try if it's actualy being improved and actualy pushed somehow by scirra.
People made the same arguments before we made multiplayer. "Just add multiplayer and you'll get thousands more customers!" It never happened. So I'm afraid I'm sceptical. Also if it really is just too difficult for most users, adding more features won't help.
[quote:3k5hoqpb]You've released multiplayer, wrote 1~2 guides and then didn't even bother to touch it ever again.
I wrote a 10-page tutorial covering all the background and theory necessary to get started with multiplayer games. If that's not enough to help people use it, I don't know what is.
[quote:3k5hoqpb]It was never properly advertised either.
It's literally on the front page of our website.
[quote:3k5hoqpb]Please officialy admit that you drop multiplayer feature for good so i can move along.
So... you'd rather we remove a feature you're actively using, than leave it be?