Ashley's Forum Posts

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    The Discord channels are unofficial - although Scirra staff occasionally drop by we don't run any Discord channels ourselves and we have no powers to moderate (as far as I'm aware anyway).

    One of the keys to keeping a good community is good moderation. If people are being unreasonable/jerks/trolls, they need to be punished or banned. We do this on the forum, e.g. we occasionally lock any particularly bitter or flamewar-style threads to cut off unhelpful discussion, and ban the worst offenders. This doesn't mean the forums are perfect, but it generally prevents things getting too ugly.

    This doesn't appear to happen at all on Discord and things regularly get really ugly with apparently no reaction from the moderators at all. Just today I was on the Discord and someone was directly and personally offensive to me with language that would qualify as a ban on the forum. All I can do is block them for my account, but apparently they can still hang around and keep saying stuff like that with no consequence. That sets a really poor tone for the channel as a community space and can easily degrade even further in to a toxic environment. This also reflects poorly on the wider community.

    The last few times I've been in the other Discord have been totally miserable experiences to the extent it makes my job worse and more stressful. I'm going to stop going. The moderators need to *seriously* step up their game and clamp down hard on the kind of things that go on in there, otherwise I'm not coming back.

  • Yeah, lots of people just vote for everything if you don't put a limit in.

    There are over 200 ideas on there. If we can manage 1 feature a week average, that's over 4 years of work. Meanwhile there's all the bug reports, maintenance, support etc. still going on. It's not like the more votes there are the more we can get done. So we want to force people to only issue votes for the thing they want most to help us prioritise. You can always log on and rearrange your votes if you want.

    BTW I checked with aha.io, votes on features marked shipped aren't counted to your limit, so you can re-use them.

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  • Yeah, and the web view currently uses v6.5, which is even newer, and includes Turbofan, a completely rewritten JavaScript compiler to be even faster and more efficient.

  • Please report bugs here: https://github.com/Scirra/Construct-3-bugs/issues

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  • tarek2 - there is no technical reason for Canvas+ and Webview to have any difference in JavaScript performance. It doesn't make any sense at all.

  • Nepeo - shouldn't cloud saves be atomic? i.e. upload to a different file, then replace the target file with a move or something. If you just upload directly over the file and it cuts off half way, it might leave the file corrupt. (I'd have thought Google Drive itself would have something to make this atomic too...)

  • No, Apple devices generally aren't blacklisted. But what has pathfinding performance got to do with this thread? Maybe you should start a new thread to discuss that separately.

  • It might be this Safari bug: https://bugs.webkit.org/show_bug.cgi?id=173052

    It's never very clear when Safari bug fixes make it to release...

  • You can still make addons. There will be samples to help you get started. It's not like we're closing off third-party development entirely. Some people seem to be acting as if we're doing that. We're not. It's not the end of the world.

  • tarek2 - you've previously reported issues that sound like GPU blacklisting. If the CPU is tied up doing software rendering, that will impact other CPU-bound things like pathfinding too.

    The problem comes down to the GPU drivers, which are made by the graphics chip vendors. It's an industry-wide problem that affects everyone developing with graphics. It's completely out of our hands. Changing technology won't get you away from it: you still have to deal with the same GPU drivers. It's unreasonable to expect us to go and fix Qualcomm's drivers or something.

  • Try pressing "Reset dialogs" in Settings.

  • Where's the article that says 100mb is the recommended limit? I think I should just delete that. It must have been written when phones mostly had very little memory. Most modern devices have 1GB+ of RAM so generally I don't think memory usage is as much of a problem as it used to be. You can probably safely use 400-500mb now. I try to avoid writing guidelines like this though, since as you've noticed, they always go out of date!

  • I'm afraid there are no discounts for buying C2 for C3 subscribers.

  • The export options all have full, public documentation, e.g. How to publish mobile apps.