Ashley's Forum Posts

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    Like all the information required for bug reports, it can help, but often does not in itself lead to a solution. This is why we require full reports for every issue: it can't be known in advance what will lead to the solution, so we require as much information as possible to help us identify what is going on. Very commonly people miss out crucial details which delays the investigation. We really need comprehensive reports in every case.

  • That's not currently supported. You could invent your own system like using AJAX to fetch the latest version from a server, and if there's a newer one available, prompt the user to go and download and install it. (This type of thing is much easier on the web...)

  • Please file a bug report following all the guidelines, otherwise there is nothing we can do about this.

  • It's actually very difficult to use these, for two reasons:

    1. All the formats are lossy. So if you have something like nice clean pixel art, the lossy compression will probably add visible artefacts. They're designed for 3D games where things tend to be far away and so the detail less visible, but 2D games tend to require lossless textures.

    2. The formats need to be encoded, which requires shipping an image encoder with the runtime, and encoding the image during loading which will slow down loading times. Some compressed texture formats are also proprietary, so we're actually not allowed to ship an encoder.

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    > As ever, there is very little we can do without reliable steps to reproduce the problem. There still does not appear to be anyone who's found reliable steps to reproduce.

    I feel so much sad while reading this, seems like a robot machine replied this :(

    I say this a lot, because it's true for all bug reports. I'm afraid reports without reliable steps to reproduce are usually useless. So until anyone can figure that out, there's almost nothing we can do towards investigating this, let alone fixing it.

  • The latest release lets you access the Binary Data's ArrayBuffer in script. So I think the most flexible solution is to write the binary modification you want to do in JavaScript.

    I have to say though, if you've never done binary modification before, it sounds like you're going to have to learn a few things about that before you can get this working.

  • > Why Adsense and not another?

    Because Google is 99% of the market?

    Do you have data to back that up? We won't develop features based on made-up numbers!

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    This was already posted here. Please don't repost identical threads.

  • So if Adsense can do rewarded videos on browsers and other ads via web, what would it take to incorporate that into Construct? That sounds like a fine solution. Could Scirra do that?

    What about the next 50 services? Why Adsense and not another? What if 90% of Construct users actually want to use a different service? I don't think there's any one right service to pick, and as I mentioned, we can't do them all.

    What would be so hard for Construct to have a Kongregate plugin that supports Kredits and any other options?

    It shouldn't be hard - ask Kongregate to do it!

  • It's not a Construct bug, browsers have removed support for this I'm afraid.

  • Since that condition was created, browsers removed support for firing the dblclick event for anything other than the primary mouse button. However it's such a widely used condition it's awkward to change it to take this change in to account.

  • The Raspberry Pi has Chromium which can run any HTML5 games.

  • I do see your point though about the scope of Construct, but I still say that Scirra could do well to create their own platform...

    Tom is currently working on a new version of the Arcade, and we hope it will be successful, but even if we added payments I doubt it will make it easy to make money from your games. There is a fundamental chicken-and-egg problem: major publishers won't publish to platforms which don't have a large audience, and platforms without major publishers rarely attract a large audience. Multinational megacorporations have thrown hundreds of millions of dollars at this problem and still failed.

  • If it's a known issue it'll be on the bug tracker, and if not then please file a report following all the guidelines so we can investigate. Make sure you're using the latest version of Safari and Construct 3.

  • Editor scripts aren't loaded in the runtime, and adding it to the file list doesn't by itself load it anywhere.

    See specifying dependencies - you probably want to use an inline-script dependency.