Ashley's Forum Posts

  • Sometimes they fall in to the spam filter. Let us know and they can be approved. I just approved everything pending in the spam filter.

  • Isn't that the same thing as passing parameters by index, with the same problems?

  • As of the latest releases you can set a spritesheet size of 512, which in practice does very little spritesheeting. Does that help?

  • You could load it in to a Binary Data object, and then save that with Local Storage.

  • Recording the game does have a high performance impact - every frame it has to take a copy of the entire screen, and then compress it in to a video, and video compression is highly performance intensive.

    Using a lower quality video with a lower bitrate actually requires more intensive compression, which will have a greater performance overhead. So it may actually be faster to use a very high bitrate video so less compression is necessary, and then recompress the video afterwards.

  • This would inevitably involve a WebGL texture upload, which has a high performance cost. Is there a way to render the image source directly?

  • It's not a bug, it's just the action is not designed to be used that way. See my comment on the bug.

  • If we made these changes it would basically regress the built-in functions to the old design, which people asked us to change for good reasons.

    For example people got annoyed that renaming a function was difficult because you had to update a bunch of strings everywhere. The new functions system fixes this, and function mapping is specifically designed to de-couple the string from the function, so that you can always rename functions without having to update a bunch of strings too. You call it redundancy, but actually it's to improve refactoring, which was a major user request. If we go back to referring functions by name, we regress back to renaming functions sometimes breaking your project, which re-creates the whole problem we were trying to fix in the first place.

    As for accessing parameter counts and parameters by index, adding this would also regress the usability of functions in various ways. For example with built-in functions you can refer to parameters by their name - another top request. If we add indexed parameters we regress back to unnamed parameters, which is what we were trying to fix in the first place. It could also cause refactoring problems as well - for example with built-in functions you can just drag and drop parameters and the entire project updates automatically (something that was also previously involved a lot of manual work to update); if you can refer to parameters by their index, this re-creates the original problem that reordering parameters can break your project unless you do a bunch of manual work.

    If there are still shortcomings I'd really want to fix them without recreating the original problems! For example with variable numbers of parameters, some languages do not allow this at all. Instead you can do things like pass arrays. In Construct you could already use an Array object to set a variable amount of data in which then gets used by the function. So I think there are already ways to handle this, you just need a different set of techniques. If that still doesn't cut it for whatever reason, then I would want to think about a better design that isn't going to bring up the same problems and cause the same feature requests of "please fix this problem" that we already dealt with.

  • You can already change the spritefont color without needing to use other spritefonts. Use a white spritefont and use BBcode to change the color.

  • Please keep things on the feature suggestion platform, ideas in the forum will get lost. Sometimes ideas get caught by the spam filter so they don't immediately appear; if you let us know they can be approved.

  • It's complicated to make it work for user scripts. Getting it working again is on the todo list.

  • Very frequently the problem people have is they have misconfigured something, and then blame the plugin or Construct. We regularly help people get it working again by making sure they've done things like use the right IDs in the right places.

    There have been some bugs which really were in Construct. We do work hard to make sure these are resolved. However some issues are particularly difficult - the issue you linked to is tagged "difficult", but it also looks like it only happens in a specific set of circumstances, so it should not block other uses of the feature. We are a tiny team dealing with thousands of bug reports; please be patient, sometimes we need a bit more time to sort the thornier issues out.

  • NW.js only supports open media codecs like WebM VP8/VP9 or Ogg Theora. You will need to transcode your video in to one of these formats. This is not a bug and is actually explained in the manual.

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  • See the note on the latest stable release which recommends the following three options:

    1. Use C3's mobile app build service to build C2 exports.
    2. Use an actively supported third-party build service like PhoneGap Build.
    3. Use the Cordova CLI. This is a free manual build tool that works offline. (This option is more appropriate for advanced users.)
  • See the note on the latest stable release which recommends the following three options:

    1. Use C3's mobile app build service to build C2 exports.
    2. Use an actively supported third-party build service like PhoneGap Build.
    3. Use the Cordova CLI. This is a free manual build tool that works offline. (This option is more appropriate for advanced users.)