Ashley's Forum Posts

  • I don't think they're useful.

  • Unless you post a simple .cap showing the problem on it's own, it's probably your own events causing problems. But remember containers are defined as always creating and destroying at the same time.

  • It's difficult to do anything about it unless you can have a reliable way to reproduce the problem, I'm afraid...

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  • If the texture is a power of two, you could try using a 1x1 mesh and the top right, bottom right and bottom left UV coordinates having values > 1. That's effectively what Tiled Background does with power-of-two images, but it doesn't work with other sized textures.

  • After a can of Red Bull I can do anything for about an hour and a half.

  • This is a common problem. See this thread. In short, even if you have DirectX 10, that doesn't mean you have all of DirectX 9, because of "optional" updates to DirectX 9 (which really are required by Construct, I wish Microsoft wouldn't call them optional!)

  • Can you post the problem .cap file?

  • No, it's supposed to work this way - the mesh counts the 'squares' between vertices, ie. a 1x1 mesh (a square) has 2x2 vertices (the four corners). Making it 1-based would be counterintuitive because a 4x4 mesh would have vertices up to 5 which might be confusing! Still, I guess it ought to be in vertices rather than squares.

  • The download link has now been updated to a build which includes the security update and should fix the startup issue.

  • Only if you want the else condition to only fire once while the condition above it is false. (it works like normal in an else event too)

  • Yes, we use some asserts, but could probably make better use of them. Testing-specific builds is something I'll consider for Construct 2, but I don't think it's practical with the current codebase.

  • Try it in 0.99.5, there was a fix relating to having triggers in subevents.

  • OK, apparently installing this fixes the startup problem:

    http://www.microsoft.com/downloads/deta ... laylang=en

    This relates to a recent security update issued by Microsoft and the change in version numbers has caused this issue. I'll try and update the build soon. I think a Windows Update should be going around to fix this too, but an updated build should help.

  • Did you run all parts of the installer? The Visual C++ 2005 redistributable has changed (to SP1) recently so you can't skip that part even if you have an old build installed.

  • Download Construct 0.99.5 (unstable)

    This is an

    unstable build. You can help Construct's development by downloading it, trying it out, testing and reporting bugs. If you have projects you want to work on without possible bugs getting in the way, stick to stable builds.

    Link to previous build (0.99.42) changelog

    Note 24/8/09: updated link to include security update in installer.

    This is a fairly small bug fixing release so hopefully there won't be any serious new problems. Unfortunately we haven't had much time for more lately. Here's the full changelog:

    Behaviors

    [FIX] Platform: 360 controller left and right input tweaked

    [FIX] Physics: If a body needs to be recreated (eg. its size changes) it now maintains velocity and angular velocity

    [FIX] 8 direction movement: triggers collision events when hitting solids

    Event sheet editor

    [ADD] Double clicking an 'include' event block will open the included event sheet

    [FIX] Crash adding PV on external event sheet

    [FIX] Annoying glitch where event sheets with else events would sometimes get a blue bar thing appear in the top left of the screen when you scroll to the bottom

    [FIX] Editing an action/condition and changing the object type will no longer stuff up the display string when there's a private variable param

    Layers

    [ADD] Layers now allow you to give effects names and 'disable when' properties like object effects do

    Plugins

    [FIX] 360 controller: Right stick up works, optimisations

    [FIX] Sprite: Saving/loading at runtime did not save mesh state

    [FIX] XAudio2: attach channel to object used 0-based channel, is now 1-based

    Runtime

    [FIX] Crash when a text object changed font and motion blur is enabled, or it had rendered into a canvas (the font was being freed before the gpu had drawn with it)

    [FIX] Destroying objects crashed in some cases with 3D layering enabled

    [CHANGE] Triggers used to include any parent event conditions and actions. Now they only include conditions. Best explained best by this pic

    [CHANGE] Multisamples and motion blur are not supported together, so an error appears when you try to turn them both on.

    System object

    [ADD] Ability to enable and disable a layer effect via an action

    [ADD] Ability to change layer effect parameters via an action

    [ADD] Ability to change what attributes an object instance has via an action