Ashley's Forum Posts

  • The important thing in Construct is that it's hardware accelerated, so you're more likely to run out of memory on the graphics card (VRAM) when it fills up with textures. Construct has options to control the loading and unloading of textures on a layout-by-layout basis, so as long as you're careful and don't import large, 100-frame animations, you should be fine. I've spent some time trying to make the runtime as efficient as possible, so it shouldn't waste memory or CPU power. I don't know how it compares to GameMaker though, since I haven't used it much.

    Also, I'd definitely advise you try some smaller projects before you get going with big ones - you might need the experience of how things work in Construct.

  • Whether or not an idea is a good one I don't like to see people editing away the original post, and now none of the thread makes sense to a new reader so the thread may as well be deleted. Even ideas which don't work are still worth keeping around sometimes.

    I think I'll lock this on that basis (I try not to completely delete threads unless I have to).

  • For the record, the best way to reset picking is simply in another event (like you say with multiple start of level events). However, if that's tricky, like if you're several subevents deep, then you can call a function with the function object, and specify that picked objects should be forgotten.

  • In that video his frame rate is constantly below 60 also his animations suck.....

    Hey, no need to be offensive about someone's work just because they're using a potentially competing program. Surely how good your animations are doesn't depend on the tool you use?

    I may not agree with the philosophy behind Stencyl, but hey, it's a free world and each to their own. I want to make sure these forums are always a friendly place (which sadly seems quite rare on the internet) - ideally someone from Stencyl, Game maker and such could drop in with a few posts without being shouted down.

  • Nobody had actually posted in the python forum for quite some time, and it seemed to get about one post every two weeks, so I think it's fair enough to post your Python questions in the Construct forum. No biggie really, and the forums are tidier.

  • Hmm... guess you missed the party, I already did it

  • Which build are you using?

    Have you submitted these bugs to the tracker? It's impossible to do anything about them if you don't. Also, it's odd that you suggest running in debug prevents crashes - the actual runtimes are nearly identical for the debug and normal preview, just the debugger has an inspector window bolted on top.

  • Since we're on Stencyl, I haven't seen any screenshots or further details since they started private beta. Any sleuths out there who can track down some details? Who knows, it might actually be good.

  • Well, I gone and done this now anyway.

  • Can you reproduce it in a new .cap and post a bug to the tracker?

  • I don't think it looks that much like our logo. Cogs seem to be a common metaphor in software like this.

  • What? What were you expecting?

  • Hey folks,

    Just thinking about having a shuffle around with the forums to keep things tidy. There are a few forums which aren't seeing much activity so I'm considering merging the following forums:

    • Merge Python Scripting in to Construct Discussion and remove old forum
      • Not many posts here, I don't think many people use the Python feature.
    • Merge Construct Codebase and Plugins, Behaviors and Effects in to a single forum for developers - 'Construct Engineering' or something.
      • Not sure why there are two forums here, both are useful but fairly low traffic so may as well combine in to one.

    Any objections? Speak now, or forever hold your peace.

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  • Wow. And they could have picked this.

  • Have you tried it in the latest build? It seems to work OK here.