Ashley's Forum Posts

  • Hi, have you tried the beginner's guide? It goes through adding and using behaviors step by step.

  • Urled, don't forget this is the Construct 2 forum, there's no XAudio2 in Construct 2!

    The C2 audio object doesn't have many features yet - sorry, hopefully this will be improved soon.

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  • Properties: thanks, fixed in next build - now shows sprite's properties.

    The "�" character: I can reproduce, but it's an encoding issue with the javascript file, not a bug in Construct 2. All you need to do is save the javascript file in UTF-8 (by default they are ANSI). In Notepad you just go file -> save as and set "encoding" to UTF-8. In Notepad++ you can just select the menu option encoding -> convert to UTF-8. Then you can use special characters as you please, it works fine.

  • ShabbyCat thanks for the writeup!

    I think hardware acceleration on Android is a bit more complicated than on iOS. iOS always runs on the same Apple hardware and the hardware is pretty good performance for mobile devices. Android runs on any old phone that the manufacturers make (many cheaper than Apple's), and might have issues with some phones either not having the necessary hardware, or having it but still being ridiculously slow. So I have a feeling canvas performance will take a little longer to "mature" on Android.

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  • Are they different kinds of sprite? You could change your "bigsprite" click event to something like this:

    + On bigsprite clicked

    + Mouse is not over littlesprite

    -> ...actions...

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  • There's nothing built-in that allows you to do this, but it's possible to

    write a javascript plugin that does this, or simply overlay the ads using ordinary HTML in the rest of your page once exported.

  • Things like this are why I hope you guys don't decide to just set the price at X Euro and call it a day. It would be wise to make some adjustments across currencies, even if you make a little less in the end from some countries.

    It's difficult because:

    • users get angry when they find out they could have bought it cheaper in a different currency (you'd feel like you were scammed, wouldn't you?)
    • if users wise up and find out which is the "cheapest" currency, then the majority of people will simply buy it at that price, and then we might not be making enough money to keep going.

    It's a shame that differences in economy make for an unfair deal. There doesn't really seem to be a good solution for everybody. At the end of the day though we need to make a living in the economy we live in (here in the UK), so we have to price accordingly. If you can't afford it, there'll be the free edition!

  • I don't know much about joomla, but does it allow you to insert HTML in to pages?

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  • No, in that case the exporter can be specifically designed to work seamlessly with existing projects.

  • An even easier way is System - compare time - equal to 60 seconds (or whatever your limit), then add an action to end the game (go to another layout or something similar).