Ashley's Forum Posts

  • Oops, just saw your post, we posted at the same time.

    I'm afraid if you open some of the files in Notepad you'll see they've been overwritten with junk. It's probably not possible to recover the project. Sorry :(

    We fixed a couple of possible-project-corruption bugs in r51, released a week ago. I'm afraid you may have run in to a bug that was already fixed. I would encourage you to always stay up to date to reduce the chance of you running in to issues like this!

  • Have you also tried updating to r52?

  • Comparing the "blade" enemy from Space Blaster, which is a 16 frame animation, it comes out:

    144kb PNGCrushed as 16 separate files after export

    126kb as a single sprite sheet

    So that's a saving of about 12% in filesize. I agree there is a saving to be had, but while we're really stretched for time over loads of important features that don't yet exist at all, I'm not prepared to spend time on this for an "invisible" improvement while there are much-missed features like families. So maybe this can be done some time in future.

  • Hi, can you post the .capx showing what you mean, and also tell us what you were hoping to happen instead?

  • Usually events like this are enough to get animations working:

    + On left arrow pressed

    -> Set animation to "Walking"

    + On left arrow released

    -> Set animation to "Stopped"

    And same for right, up and down arrows. That usually will do for the 8 direction movement.

  • 1. When i change the name of an object, maybe a sprite, it auto changes it's name in the event and action system, but only if directly affected.

    But i access a value of a class in a phrase, it doesn't, but the formula keeps working anyway.

    When you rename an object, it should update the name everywhere, even in expressions (I think you use the term "phrases" to mean "expressions"). If it doesn't, it's a bug! If you found a place where the name is not updated, please report a bug, it needs to be fixed.

    . If i want to send a capx file with features of standard edition to a user with demo of c2 only, can he open, export and safe the project without restrictions?

    If the project is within the free edition's limits (100 events, 4 layers per layout), it can be opened, edited and exported in the free edition as well. If your project exceeds the free edition limits, then the free edition can still open it and preview it, but not add or edit any events or export it. Basically, if you have under 100 events and only 4 layers on each layout, it should work 100% in the free edition as well.

    . How can i access the heigth/width of a layer in the event system?

    All layers have the same size as the layout.

    . Is there a way to rotate a textfield? If not, will that be implemented soon?

    Not yet - is it an essential feature? I didn't think many people needed to rotate text.

    . I need too access multiple Sprites with one object name, so that i dont have to write every event for new with the same methodes. Is there a way to do so?

    It sounds like you need the Families system from Classic. It allows you to refer to multiple sprites via one object (e.g. "Monster", "Ghost" and "Troll" all as just "Enemies"). It's on the todo list, hopefully it won't be too long. For now I'm afraid you'll have to get by with copy-paste.

  • Oops, you found a bug! Fixed, should work in the next build. If it's urgent, paste this runtime.js over the one in <install path>\exporters\html5\plugins\tiledbg\, restart C2 and it should then work.

  • Are you sure Java is installed? Open a command prompt and type

    java -version

    What does it say?

    If you don't have a website to host your game on, you can try uploading your game to DropBox.

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  • Oh right, object parameters are already bolded. Just don't put the <b></b> around them.

  • I'm not sure I understand, can you post the entire display string you used? The error message should only appear if you use two open tags, like <b>Hello<b>. Might be a typo?

  • I didn't try to fix the layout-not-appearing bug in r52, only the image editor. I honestly have no idea what to do about the layout not appearing in your case. It's working for everyone else... I think the best course f action now might be to get in touch with ATI and ask why your graphics card doesn't work with this software...

  • Hey, can you check this is fixed in r52?

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  • Can you check this is fixed in the new r52?

  • Hey, can you check this is fixed in the new r52?