Ashley's Forum Posts

  • Whenever possible, I would recommend animating things by events and sprites. It makes for a much, much smaller download, and actually is smoother than animation frames (unless you're really going to import an animation with 60 frames per second). Yes it's a bit more work, but IMO it's much better.

  • awesome8x, are you aware you're posting in the "Closed bugs" forum?

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  • I think Adobe are only interested in Actionscript/programming tools, so I'd be really surprised if they started work on anything at all like C2.

  • Anyway, the [] are set in informative strings (set to be displayed for the user not used for the functionning like the naming "getBoard" is) and shouldn't affect the functionning of the behavior, aren't they ?

    My point still stands. What kind of Construct 2 user (when the whole program is aimed at non-programmers) will know what [] means?

  • SmartStartTools, developers might be interested in the traffic stats for your site so they can judge if the deal is worthwhile for them.

  • Collision detection with hundreds (if not, thousands) of tiny particles can be really slow. You might want to just Z order the particles so they display under other objects and naturally get hidden, rather than having tens of thousands of expensive collision checks every second.

  • Does it work if you take out the [] characters?

    You should avoid using [] to indicate arrays anyway - C2's whole reason of existence is to help non-programmers be able to code without coding knowledge. Only programmers know [] means accessing an array, and to non-coders it's totally meaningless. Notice how the Array object avoids that syntax entirely.

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  • Have you tried Construct Classic and its 'families' system? That allows you to create a family like 'weapons', add three different kinds of 'weapon' sprite to the family, then make your events around the 'weapon' family (which appears like another object). Then, the events apply to all those objects.

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  • Classic had them, they're also on the todo list. See FAQ:

    b]What happened to (or where is) <some feature>?

    C2 is very young. Features will be added in time. We probably want to add that feature, but haven't got there yet. We're trying to nail down all the basic features to make C2 useful first, then we'll come back to flesh things out later.

  • Construct 2 doesn't have a debugger yet - sorry, it's one of our features on the todo list.

    When you have multiple conditions in an event, all those conditions must be met for the event to run. If you have two conditions, for example, it reads "Condition 1 and Condition 2 are true: run actions".

    So you have an event that reads "Mouse is left of player AND mouse is right of player..." - that can never be true! Separate it in to 2 events and it will work. I'd recommend the beginner's guide to learn the basics of how events work.

    Also, I'm afraid HTML5 doesn't let you use negative widths to mirror objects (it's a limitation in browsers). Instead, try enabling 'auto mirror' in the sprite's properties and set its angle between 0 (right) and 180 (left) instead.

  • I wouldn't trust that number - regularly we get 70+ search spiders online which the forum counts as "users". I think that time we had a tonne of Baidu bots.

  • I was thinking just 'C' for 'center'? There's no obvious arrow to press for centering.