Before I do what I have plan to do, I though to ask you.
I want to make nice animated logo (few letters appearing from nowhere) for my game but can't make my mind which way I should go.
I though about using two metods:
1. One 280x40 image with transparency and xxx frames
2. 25-30 quite small sprites (max 30x20) and animate them by events.
My biggest question is: what will work better for browser game?
Inserting one image with very long animation - thinking about 7s = a lot of frames (aprox. 2kb when everything is displayed on frame) or 30 small images with a lot of events.
Obviously playing already animated sprite will be easier and faster to implement instead of setting events for every sprite to achieve same looking effect - basic stuff with opacity, size and timing.