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Closing due to inactivity
Hi Daniel, I'm not sure what you're trying to do here or if this is really a problem with your events. Can you reproduce the problem in a new project with nothing but the thing that is going wrong?
Interesting... but "HTML5 capable" is a pretty vague term. It doesn't mean fast.
OK, I'll just close this report, let me know if you have any more problems.
Have you looked at the manual? There's a whole manual entry on Instances.
No, platform and sine will not work together. They will fight each other and I guess sine will make platform go crazy. I'm not sure why you are trying to do this?! I'll see if I can improve it for next build anyway.
This is the intended behavior yes, you must always mirror objects by events now. Closing as by design.
Closing due to inactivity. Looks exactly like a driver issue.
Oops, thanks, this should be fixed in the next build.
Slopes issue fixed for next build.
Develop games in your browser. Powerful, performant & highly capable.
Do you get any browser errors?
OK, this should be fixed in the next build now.
Closing as problem with third party plugin, be sure to take it up with the developer.
This should be fixed in the next build now.