I'm not sure if that's the problem.
The basic situation is that I have a platform game with a main sprite that has a weapon pinned to it, when the character switches from moving left to moving right I am mirroring it so that it faces the correct direction. Previously the pinned items would reflect this and also mirror accordingly, this doesn't seem to be happening now and I have to manually mirror each pinned item. This would start becomming laborious if I was constructing a character that had multiple items pinned to it for whatever reason.
I am not changing the angle value at all (I read the release notes and removed the angle transformation).
Is this the intended behaviour?