To develop a feature we have to weigh up a lot of factors, such as how much users want it, as well as the technical complexity/feasibility and the overall direction of the product. For example if we had a public feature request system I'm sure "make Construct 3D" would be one of the top requests, but I don't think most users understand how technically demanding and difficult it would probably still be to make a game. Same goes for other features like online multiplayer: even if we provide really great tools, you need to read up on a lot of theory to make it actually work. Otherwise you'll effectively be trying to drive down the highway in a tractor. Hype always makes people think things will be better than they actually are, and being a small company we really want to avoid spending a lot of time on developing things which we predict will actually be difficult to get practical use out of. User votes on wanted features rarely seem to take that in to account.