Ashley's Forum Posts

  • In Construct 3 (since you posted in the C3 forum), extract all the files and run the WindowsIconUpdater.exe tool in the resulting files.

    C2 doesn't support that so you will have to manually update it using third-party tools.

  • I'm afraid it's impossible to help from just this information. Please file an issue following all the guidelines, as we need all the requested information to look in to it.

  • It sounds like you were actually talking about C2, but you posted in the C3 forum which works differently, so some of the replies you got were focused on that. Moved to C2 forum.

  • Construct Animate is not a huge addition to our workload. If it actually did double our workload, it would be totally infeasible, and we would not be doing it. Any time we make a big change lots of people like to predict the doom of our company, as has happened several times in the past, but here we still are.

    As I pointed out previously Construct Animate has been in research/development since last summer. Over the past year we have continued to add loads of updates to Construct 3, and I don't believe anybody over that period noticed that updates were any slower than usual.

    Please keep your posts in this thread civil, on-topic and within the Forum & Community guidelines, otherwise I will close this thread and ask that feedback be posted in individual separate threads.

  • You may need to enable "force own texture" on the layer. If you have a transparent layer rendering to its own surface, things like transparency-based compositing work properly. Otherwise if everything is rendering directly to an already-opaque surface, transparency-based compositing will not do anything interesting.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Collaboration is a technically very complicated thing, as it is easy for people working simultaneously to make conflicting changes. Something like Git is probably a necessary tool to manage collaboration.

    An alternative approach is to avoid multiple people working on the same Construct project. For example one person could be the game artist producing all the sprites and backgrounds, and another person could import that to Construct and build the project. Then you don't need to handle the possibility of conflicting changes in the same Construct project.

  • AFAICT occlusion culling is generally only applicable to complex 3D games. Being a primarily 2D engine I don't think it is really applicable to Construct. It just means stuff outside the viewport is not rendered. Unless you have an incredibly intensive game with tens of thousands of objects, it's probably not anything you have to think about at all.

    • Post link icon

    The same question was just posted in this thread which has answers, so closing this one so we don't have duplicate threads.

  • Loading r293.3 works fine for me. I don't know why there would be a problem loading it - it's loading the same version as you would have previously been using.

    We work hard to make sure changes don't break anything. By the time of a stable release most of the changes have also had several weeks of public testing in beta releases, but sometimes things slip through the net. I apologise for any inconvenience with changes in updates, but it's impossible to make any changes to software without some risk of breaking existing things; sometimes mistakes are made and not caught by beta testing. The best thing to do is to report any problems by filing an issue following all the guidelines. It's also very helpful if regular users can at least occasionally try their projects in the latest beta release, and let us know if anything isn't working, so we can make sure any accidental breakages are fixed before the stable release.

    I'd add we also have fixed loads of other bugs between r293.3 and r302, so the overall reliability of Construct has definitely improved, and will continue to improve. The longer you stick to an old release the more likely you are to end up stuck on some other issue that we already fixed, so it's best to regard that as a temporary measure and focus on getting your project working in the latest release.

  • Alternatively open the .caproj in Construct 2 and save as a single file, which will give you a .capx file you can import to Construct 3.

  • See the Integrating events with script example.

  • Construct is used in the browser - there's nothing to download or install.

    Behaviors don't involve files or folders. I think you might be confused about how they work. Try the beginner's guide for an intro to Construct.

  • Everything has been working fine for me. It's difficult to help without more information, but check your Internet connection is working properly, and try disabling any browser extensions in case they are interfering somehow.

  • Just so you know, the built-in Pathfinding behavior uses A* and can run multiple pathfinding jobs in parallel, which is super fast.

  • Construct games should work fine in Safari. It's hard to say more without more information. The best thing to do is check for any errors in the browser console, which for a mobile device will mean setting up USB debugging.