Can't reproduce, and looks like a problem with a browser addon. Have you tried disabling addons?
Enemies.name must be NaN. That also implies it's set to a number when it looks like it ought to be a string.
It will have absolutely no effect on efficiency. It's just whether you want to get a random whole number or not.
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It's been on our todo list a while, hopefully we'll get to it eventually!
— - oops, I think the debugger doesn't count tilemap collisions at all yet. Will fix that for next build.
Thanks, keep me posted. Would be nice to be able to stop worrying about this one!
You could just use one set of textures, for HD, and use letterbox scale mode. Then it just scales down the textures for low-res devices.
Minified scripts are passed through Google Closure Compiler's advanced mode. It's covered in the SDK documentation.
Can you provide a .capx that reproduces the problem? The AJAX plugin is coded to fire 'On error' if the HTTP response code is greater or equal to 400, so it should still fire when it is 400. Also note we do not support Windows XP SP2, only SP3.
Just ask your host to set up these MIME types on your server (as described in the manual):
.ogg as audio/ogg
.m4a as audio/mp4
They've got .mp4a as audio/mp4, but it also needs to have .m4a as audio/mp4.
You should have a real Tizen device to test on, but if not, at least try running it in the emulator.
If you don't have a high-DPI monitor, you're probably just seeing a HD version downscaled, which will look kind of bad on a low DPI display. You should try to get hold of a real device for testing on, anyway.
You should be able to just drag and drop the TMX file in to the layout.
Are your graphics card drivers up to date?
Moved to Bugs forum. You should report issues like this as bugs following all the bug report guidelines.