Ashley's Forum Posts

  • We have no plans to improve it right now. I'm not clear how we can actually solve the seaming in a reliable way, and just pixel rounding and letterbox integer scaling should be enough to solve the seaming. (I think even with linear sampling those settings should solve the seaming - point is just to guarantee it really.) Why not just go with that?

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  • I can guarantee particles would be a great deal slower if they were implemented using Physics. Particles are actually pretty lightweight, but they tend to strain the renderer if you spray thousands and thousands of them.

    In that thread the user said they were using iOS 5, which is pretty old now! iOS 7 is waaay faster, and it looks like on page 2 they resolved the performance issue as something else (it wasn't particles).

    Space Blaster runs a nice 60 FPS on an iPad 2 with iOS 7 for me. What have you been testing on?

  • Oops - should be fixed in the next build, thanks.

  • We can't help with projects which use third party plugins, sorry. You should only post bug reports with .capx files using official plugins only.

    Further:

    • your original post omits the actual error message text. This is important information and it is very difficult to diagnose any problems without knowing what the actual errors were.
    • the alert dialog screenshot you posted in your second post appears to be displayed with severe glitches - this suggests some other kind of system problem or perhaps a buggy graphics card driver. This may be the real source of the problem.
  • Can't reproduce, seems to remember the window position just fine here. Can you detail specifically which tools you've chosen and exactly where you click?

  • Can't reproduce, works fine here. This is a very common sequence of actions so I'm sure we'd hear about it more if it was a Construct 2 bug, but so far only you've reported it which suggests a problem with just your system. Are you sure your graphics card drivers are up to date?

  • As far as I am aware, Construct 2 correctly handles unicode. It exports everything including the Javascript contents and filenames in UTF-8. Perhaps there is a server configuration issue that is causing a problem; if the server is trying to use a different codepage, it might corrupt the file contents or fail to locate files. It's hard to comment further without an up-to-date example.

    I'm also not sure if we can automatically rename files without possibly causing naming conflicts. I also don't want to make Construct 2 rename things if the problem is just with the server.

  • It's not easily possible unless there is a good existing C++ library that can be compiled to asm.js to cover the same functionality as the plugin, and it's only worth doing if the performance of the plugin is a possible bottleneck. So far only Physics stands to benefit: there is a good existing compile of C++ Box2D to asm.js which is pretty closely compatible with what the behavior already does, and it is often a bottleneck.

  • The C2 loader shows while the loader layout is loading.

  • It only applies to physics.

  • We don't yet officially support those platforms, and we can't say how it will work until we add support.

  • Yes, you can put them in subevents to make sure it only does the collision check if the parent events are true.

  • Best to ask Ludei about this - it depends on what their platform does. I'd suspect it keeps all user data.

  • Those errors look like Construct 2's preview server has shut down. Did you close the project or close Construct 2? If so, the game will no longer to be able to load resources even if it keeps running in the browser.