I've reviewed our code and can't see any problems, it looks like it should correctly fire 'On purchase failed' in the failure branch of the purchase request. Burvey is right, you may simply have made a mistake in your events and handled it incorrectly yourself. Closing - we can't address this unless you follow the bug report guidelines (attach a .capx etc).
Internally, it's -1, but you shouldn't need to use that, just use the 'erase tile' actions instead.
I think it's a bug that it returns that value for the erased tile IDs... might have a quick look and perhaps fix that for the next build.
Sounds like it might be a bug - post a minimal .capx reproducing it to the bugs forum.
Hard to comment without a .capx. If you have a tilemap with loads of random, very small tiles, then there will simply be a lot of rendering work. Are you doing that? Also is WebGL enabled?
Yeah, timescale should affect everything. Post a bug report if it doesn't work.
Moved to Website issues. The 'capx examples' category was just a quick tweak to the existing tutorials system so we can cover the need for a place to host general .capx examples. We're pretty busy so I'm not sure we can improve it soon, but we'll take these ideas in to account if we upgrade that part of the site in future.
Santa might have something for Android in his sack!
Can you post a bug report with a minimal example reproducing this? We might be able to fix it for the next build.
Why do you need to do that? Can't you set the proxy settings from Chrome's settings?
Classic was developed over about four years before it became relatively inactive; C2 has been in public development about two years now. It is our plan of course to incorporate everything Classic had, and I think we are very close to that (apart from perhaps some plugins that don't make sense in a web browser). In many ways we've already far exceeded Classic in that C2 can export to loads of platforms, not just DirectX 9 for Windows desktop. There are tonnes of other improvements as well, such as how event variables work, a much better families system... too much for me to even remember to list.
Develop games in your browser. Powerful, performant & highly capable.
I've noticed the Tutorials page occasionally loading blank too. Tom, any ideas? Sometimes it works if you just switch to a different browser.
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We've fixed some problems in the drag & drop behavior for the next build, hopefully that covers this case.
Thanks, should be fixed in the next build.