Link to .capx file (required!):
Steps to reproduce:
1. Check Blue ball and Tilemap are using Physic behavior to collide.
2. Check the layout where between the tiles, there are empty tiles.
3. Click to run and observe.
Tilemap isn't compatible with Physic objects for collisions.
Can fix it like Solid behavior on tiles for platform object?
Internet Explorer: yes
Operating system & service pack:
Windows 8 64 bits
Construct 2 version: r152
Thanks for posting this, I'd really like tilemap and physics to be compatible for my project. Tilemap opens up a lot of level drawing options for me but I need physics too as I can't simulate the collisions and bounces manually (I've spent a lot of time trying).
I can reproduce, and it definitely was an oversight in r152 - the physics behavior needs to be updated to understand tilemaps. I'll look in to this after the next beta (so it won't be fixed in r153, but hopefully r154).
Ashley That's great news, much appreciated.
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Should be fixed in r154.