ArcadEd's Forum Posts

  • > Explains my screen size issue. I assume they are looking into that already.

    >

    Yep, we are .

    Sorry but I must insist: please, use the feedback button .

    About the icons, I sent you a link to a template. You can use it as reference meanwhile we create a wizard for the icons and splashes . Just replace them using your own.

    Cheers

    Where did you send the link to the template? I don't have it in email or anything.

    Thanks!

  • Have you worked through using custom icons yet? The doc is here, I might attempt this tomorrow after I get a game fully working.

    https://cocoon.io/doc/icons_and_splashes

  • Making some progress. I had to remove the whitelist plugin that is included in cocoonIO. It was giving an error in debug, once I removed it, the game worked. I disabled webGL in C2 to get it work on full screen.

    Audio is a bit wonky. My mute button doesn't work anymore. Music didn't start playing initially.

    Working out a kinks, little by little.

    On a good note, ads worked.

  • I'm getting black screens no matter what I do. Games work fine with the old compiler though. Installing android studio now so I can do some debug logging to report what is going on.

    The only thing I am changing is using the CocoonJS-Atomic plugin for C2 and installing the admob cordova plugin in Cocoon.io

  • Explains my screen size issue. I assume they are looking into that already.

    I'll try the www folder thing.

  • I just want to make sure I have the steps right.

    1. Create projects

    2. Export with Cordova option

    3. Delete Config.xml file

    4. zip up projects

    5. Upload to cocoon.io cloud compiler

    Is that all right so far?

  • When I try with devapp I just get an exception error.

    Cannot open the javascript file 'cordova.js': IllegalArgumentException: Cannot Open the given '/data/data/com.elfgames.reeledin/files/www/cordova.js' file path. at static ludei::SPData ludei::io::AbstractFileSystem::loadFile(const string&):43

    Now, I don't see a cordova.js in my exported directory.

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  • I have not tried the developer app yet. I'll do that now.

    I just send a feedback report on the scaling issue. I've tried letterbox scale and scale outer, both with the same results.

    How about custom Icons?

  • I have to hand it to you Ludei, this whole process is about a hundred times better than the old cloud compiler. Kudos for that.

    Using your Atomic Plugin for C2 https://github.com/ludei/atomic-plugins-c2, so far so good. I'm about to test my first APK with direct admob support using Canvans+

    What is the proper Full Screen option to use when exporting from C2? Scale Outer just put my game in a tiny window in the bottom left corner.

    Is it currently possible to add and remove permissions?

    Where to add in our own icons? Seems to default to a generic Cocoon.io icon right now.

  • Will do.

    I just noticed there are two of them listed in the plugin search, I'm trying the latest one now and will report.

  • My first attempt I tried using Cranberry's plugin for admob and installed it via Cocoon.IO. The build failed (doesn't fail if I install the plugin in cocoon.io).

    I'm going to try it with the Ludei plugin instead.

  • That is why i am sticking with canvas+

  • Got my invite, going to dive into this today. Hopefully I can make some tutorials videos along the way.

  • Awesome. Looking forward to testing all 10 of games on this as soon as I get the invitation.

    Will there be a CJS splash screen still? And if so, since I purchased the removal of it for the old compiler, will that carry over?

  • This is the latest one i have from them. https://www.dropbox.com/s/zmt7zas6ojnww ... addon?dl=0