Just wanted to pop in and see if people were having issues with Cocoon and sprite font like I was, and people are. I updated to the latest version and running C2 103.2. I'm compiling in Cocoon now and I will post my results.
DrGero. I just use a box sprite and make it invisible and check for collision with it. For example i will have 6 sprites labeled marker1 through marker5. Moveto marker1. On collision with marker1, moveto marker2.
I filled out the enrollment form, I'll keep you updated.
atari.com/arcade/developers
Ashley, any chance of future inclusion of support for the new atari arcade? I already have one game done on Construct that would fit nicely there since it's modern take on Kaboom, which was a game I loved on the Atari 2600. I see other people constantly remaking games from that era because they fit in nicely with mobile devices because of the simple controls consisting of 1 button.
Just a thought :).
Is it being hosted through chrome, or are you hosting it?
Can anyone confirm it's working or not? I'm hoping it just not me :).
I just posted in the other thread, but I'm still getting the black screen with r101
I'm having the same problem with r101. I upload, test and just get a black screen still. Anyone having success uploading to Chrome Store since r95?
Develop games in your browser. Powerful, performant & highly capable.
There actually seems to be a few plugins that do this :).
With AJAX you need to supply a URL. In my case, the information in the url I use to launch the game might change with each visitor.
So when someone goes to my game url using iretrogames.com/html5/word
I need construct to bring in thisinfo into a global variable if possible.
Say I launch my game with the url iretrogames.com/html5/word?info=moreinfo
Is there a way for C2 to bring in that value of info? In this case, moreinfo.
Thanks
Ed
Yeah, I just realized the same. I purchased a personal version months ago. I never even realized you are suppose to have a badge until I saw this thread :).
Thanks Ashley.
I just ran into this same issue. Just a black screen when I try to test/play the game.
OHHHHH!. Thanks for clearing that up.