AnD4D's Forum Posts

  • Ashley - Makes sense. Still, this was originally created 5 months ago. Did the developer really not let you know about it? It's such a small thing, but it improves the plugin massively.

    "If the change is very small, please just suggest it as an official feature. It can probably be added quickly in to the next beta release. This removes the need for a third party plugin at all."

    If it is indeed small, please can this be added as an official feature? I've never really gotten on with the official SpriteFont, but this one was great!

    Thanks for your hard work, Ashley!

  • Ashley - I notice that you haven't been tagged into this post at all, so I don't know if you're even aware of it. Might this be easy to introduce into an upcoming C2 release? I'm working on a text heavy game for the Wii U at the moment, and it'd be nice to see what my text would look like in the editor rather than only runtime.

  • Can this plugin be fixed, please? It's a lot better than the official plugin, purely because you can see how things look in the editor, and you don't have to worry about arrays/JSON.

    It's frustrating for me that Games Factory back in 1999 managed to get an easy to use Sprite Font, and here we are in 2014 and Construct 2 requires that you jump though hoops to get it to work. I very much doubt anyone could easily get to grips with the sprite font tool without a tutorial.

    Best yet, make this the official plugin!!! I don't see why that's so hard. The author seems more than pleased for that to happen.

  • Tom

    Please can this thread be locked? Really tired of these alerts, and the un-subscribe system doesn't work

  • Hi, I have the same problem, the touch screen does not help, I think is more with this type of export is not required in previous touch screen.

    I'm trying, even removing the loop on the music, but still not working ...

    If I find the solution informs you.

    omrpps

    Please use the new thread highlighted 2 posts above yours.

    https://www.scirra.com/forum/viewtopic.php?f=146&t=101139

  • felixsg Thanks a lot. Getting all of those notifications was a real pain.

  • Nope, not unsubscribed. Anyone want to start a new one up?

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  • ... Lol! Wish Tom told me that when I asked about it a month ago Guess it's a new feature?

    Thanks !

  • Is it possible for someone to start a new thread on this? I didn't mean this to turn into a monster thread when I started it, and I keep getting notified on each and every post

  • As far as I can tell, Ashley has created the exporters when they have been available. I doubt a tonne of work has gone into them, but an incredible amount of work has gone into optimising games, adding in great features such as the multiplayer tools as well as fine tuning the tools we already have.

    Not sure what the point of this post is. Sure, we have a lot of plugins, but there are a lot of devices out there at the moment, and with smart watches coming out over the next year, people may want to develop for those too.

    Frankly, C2 has been in a state to allow me to make the game I want since around version 100. All these extra updates have just been appreciated.

  • Nice! I'd like a start button though. I wasn't ready for it, but I guess it's just for fun. I wonder if we can introduce that red letter like they have.

  • Strange... you can still use the facebook plugin... maybe it just needs html5 now

  • Just to follow up on this. If I group the events and hide them, it's immediately fast again.

    It just seems to be purely visual.

  • I'm making a game with a lot of information on an array. In the first group of events, I have approximately 100 events as arrays in the top section. I can scroll through this without any issue at all.

    For my second array, I've changed things up slightly to make things easier for if I expand in the future. I now have a events that:

    Adds info to the array

    Add 1 to a local variable

    Set size of array

    It's a little more complicated than this, but all it really does is constantly switch between System event and array event. For some reason, scrolling through this section is where things slow down. As soon as I move back up to the first area, however (which, in my opinion, contains more on screen data) things immediately speed back up.

    I thought this screen was mainly just for visual reference. Am I mistaken? Could it be the icons slowing things down?

    Anyone else experiencing this?

    Just for reference, I only have 20 events, however, 2 of them contain over 100 actions.

  • If it was "If Instance.Var = 10", then that would need to be below the collision, rather than above, but what Arima said, I understood this as the top picking event, not a condition to see if the object actually existed.