> [quote:3lk6jntw]But just one question, while the decision is already made, lets say this model of subscription don't work as intended, would you guys be whilling to reconsider it and go back to pay-once model? Or at least that kind of discussion between you could happen?
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Well yes, if the model fails we'd of course have to re-evaluate otherwise we'd be fools!
I hope that the subscription model fails miserably and so learn to listen to the community
Well that's unpleasant.
Although I don't like it, they've moved to a subscription system BECAUSE of the in browser software, and they moved to the browser software to enable the program to work on pretty much any system that can run Chrome.
This means they'll be able to widen their user base to other operating systems (theoretically, it may be possible to open it up on phones and tablets), and the subscription system also acts as a security measure.
With the software online, without a subscription, a user could just buy once and share their license with others, potentially resulting in less sales. This way, they get paid every year, which will help enable them to maintain both C2 for a short period and C3 long term.
So I understand it, yes...
I still can't get my head around this method of drip feeding us features on how the actual software is better. So far, all I've heard is that you can do math inside the layout screen.
I look at Construct 2 and consider it capable of doing almost any 2D game I can imagine. I want to know what elevates Construct 3 above it, and as a Windows user, using it in a browser isn't remotely interesting to me.