AnD4D's Forum Posts

    • Post link icon

    Bit concerning that there's a post about this on ClickTeam's forum, telling them to expect an influx of Construct users.

    I'm weighing up my options, but certainly not set on transitioning until I hear the features.

  • Nope

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    > [quote:3lk6jntw]But just one question, while the decision is already made, lets say this model of subscription don't work as intended, would you guys be whilling to reconsider it and go back to pay-once model? Or at least that kind of discussion between you could happen?

    >

    Well yes, if the model fails we'd of course have to re-evaluate otherwise we'd be fools!

    I hope that the subscription model fails miserably and so learn to listen to the community

    Well that's unpleasant.

    Although I don't like it, they've moved to a subscription system BECAUSE of the in browser software, and they moved to the browser software to enable the program to work on pretty much any system that can run Chrome.

    This means they'll be able to widen their user base to other operating systems (theoretically, it may be possible to open it up on phones and tablets), and the subscription system also acts as a security measure.

    With the software online, without a subscription, a user could just buy once and share their license with others, potentially resulting in less sales. This way, they get paid every year, which will help enable them to maintain both C2 for a short period and C3 long term.

    So I understand it, yes...

    I still can't get my head around this method of drip feeding us features on how the actual software is better. So far, all I've heard is that you can do math inside the layout screen.

    I look at Construct 2 and consider it capable of doing almost any 2D game I can imagine. I want to know what elevates Construct 3 above it, and as a Windows user, using it in a browser isn't remotely interesting to me.

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    What if they move to a $99 per month (build box)/$49 per month (Adobe)/€160 per year (bitwig) model?

    Heh! Then I'm out. I hate the world slowing moving into a subscription based thing, where nobody owns anything yet continue to pay for everything.

    I can't see that happening, otherwise Scirra would have charged for exporters and the like.

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    People have to remember, a huge number of Construct users are from the Americas, so we'll probably hear something around 2pm when some of them have woken up to make a bigger splash online.

    Just sensible marketing.

    Saying that! Gimme gimme gimme!

  • Just a quick question.

    Using the bounce function as an example, is there a way to determine when the sprite initially bounces? It would be nice to be able to put some sound effects in. In my game, it's not colliding with anything, so I can't just wait for a collision. It's more of a menu feature, so it just drops into place.

    I'm looking at the conditions associated with it, and wonder if it's in there. I feel I may need to start experimenting... but it's probably something like 0.5 on the first collision, 0.75 on the second and so on and so forth.

  • 99Instances2Go

    Sorry, that was just to represent what I wanted. Perhaps I should have used letters rather than numbers to better demonstrate.

    A,D

    B,E

    C,F

    or

    A,B

    C,D,

    E,F

    It really didn't matter what the data contained.

  • Thanks

    That's what I ended up doing. I've been using Pop to restructure arrays for so long, I hoped I could do the same for an individual element. Oh well. It works perfectly, it's just not that one line solution I'm so fond of.

  • Does anyone know how I can have and manipulate an array with lots of data, similar to the below representation:

    1,6

    2,7

    3,8

    4,9

    5,10

    So in the above, it's showing a width of 5 and a height of 2. Imagine the height going on for 50. Also, imagine that I want each element to have a depth of 3.

    See, lots of data.

    Now, just using the example, say I want to completely remove the number 3 from the array, and have the number 4 move up 1 element, and the number 5 do the same. Do I need to do this manually, or is there a smart way of manipulating an array in this fashion? As I said, it's going to be a big array with lots of depth elements as well. I'd rather not have to require a manual movement.

    I want the array to recognise when an area of itself is now empty and have its remaining elements move up the array to fill in the blanks. Keep deleting, and you eventually end up with an empty array.

    By the same token, if the array was empty, if you put something in the bottom, it'll quickly make its way up to the top.

    Hope I've made sense...

  • youtube.com/watch

    Is that your video? It doesn't answer the question even slightly! Why on Earth would you link someone to that?

    The question was how do you get the X and Y position of an object based on an object's UID. The video just shows an event that says "If A collides with B, destroy UID 3"...

  • Sorry, I don't know how to show an increase without the addition of more decimal points or an increase in revenue.

    I don't believe it's possible. How would it work in the real world?

  • Hi guys, I´m not sure if this is a good place to ask, but does anyone know a good way to show 1.5 k gold intead of 1500 gold? And change abbreviation as the number goes higher? Also I don´t know exactly how to search this on google, I searched number abbreviation and found this tread.Thanks!

    Let's say you have a variable called GOLD. What I do now, is...

    event (If GOLD > 999 & < 10000)

    Action (Set text to left(str(GOLD),1))&"."&mid(str(GOLD),1,1))

    Something like that. Using lefts and mids is a lot easier than having multiple functions and variables.

  • Is this likely to go on sale anytime soon?

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  • Not sure why this one just got flagged to me... There isn't a new post here, but curiousty made me look at aruche 's profile. Apparently he's visited this site for the past 307173 days in a row. Brilliant how he's managed to do it for almost 850 years! Fair play to him Tom!

  • I try not to use a for each loop, as it tends to slow my games down. I suppose I could add a time to it to limit the number of loops... less accurate, but it has potential.