alastair's Forum Posts

  • What many people do (for non "pixel art") is to draw things at a larger resolution (for instance 500x500 pixel sized image instead of 100x100) and then when you've finished the piece you scale it down at the size you want and save it. This means you can make rougher images and more mistakes and they'll be less noticeable when you scale down for the finished sprite.

    There's an example of this here:

    wayofthepixel.net/pixelation/index.php

  • Alternatively, if you don't think the gap between groups is good idea:

    It would be great if you could at least use the space that's already there!

    <img src="https://dl.dropbox.com/u/1024727/c2/gap.PNG" border="0" />

    Currently, right clicking and inserting in a space like that puts it at the bottom of the sheet!

    I think it would be fantastic if it would place it closest to where the mouse is!

  • Just thought it might help to maybe have a little bit of white space between groups? This way there would be some space to more easily insert new events/groups/comments etc.

    I feel it would help make it smoother to insert things where you want them, rather creating things elsewhere and dragging them around all time.

  • Cool, thanks.

  • Yeah I was only getting about 64 FPS on that test in FF, for something so simple like that I'm sure CC could get at least around 200 FPS+ (don't know if that test is capped at monitor refresh though). Which is why I'm hoping its going to keep getting significantly better.

    How do you know that FF15 is going to be a big HTML5 gaming step?

  • Is HTML5 performance likely to get much better on Desktops? Or is it just going to get marginally better overtime, with the main performance coming from new computer parts?

  • Website navigation is confusing, can't even find the latest changelog. The most important page (along with blog/forum).

  • Its hard to tell from that, but it looks like its just a flat sprite (with the image being of a prerended 3D model) and guns that are rotating on top of the ships.

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  • Thanks that was very interesting.

  • Would be good if they could hire more people to get the editor done faster, then maybe they'd have time to work on something proper like an OpenGL runtime (for mac/linux/win applications).

  • Containers and OpenGL runtime.

  • Having the actions in 2 places would be even more confusing.

    It sort of makes sense for "set mirroed/flipped" to be in animation since you're technically flipping the frames of an animation, but to me its even more logical for it to be the 'appearance' category.

  • I asked about collision not long ago, basically 'collision' and 'overlap' are the same thing (except collision has a hidden "trigger once" next to it) except with 'overlap' since it is not a "trigger condition" you can place it further down a list of conditions so it's not checked as often.

  • Contruct 2 currently can't work above 60fps.

    I don't think that's true, Ash told me somewhere that the 60 limit is dependant on refresh rate so if you have a 120hz monitor it could go higher than 60.

  • Has anyone tested the performance of C2 games on this?